Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
This commit is contained in:
@@ -66,18 +66,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
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Buffers = new BufferBounds[count];
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Unaligned = new bool[count];
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Buffers.AsSpan().Fill(new BufferBounds(new MultiRange(MemoryManager.PteUnmapped, 0UL)));
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Buffers.AsSpan().Fill(new BufferBounds(null, new MultiRange(MemoryManager.PteUnmapped, 0UL)));
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}
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/// <summary>
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/// Sets the region of a buffer at a given slot.
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/// </summary>
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/// <param name="index">Buffer slot</param>
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/// <param name="physical">Physical memory backing the buffer</param>
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/// <param name="range">Physical memory regions where the buffer is mapped</param>
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/// <param name="flags">Buffer usage flags</param>
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public void SetBounds(int index, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
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public void SetBounds(int index, PhysicalMemory physical, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
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{
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Buffers[index] = new BufferBounds(range, flags);
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Buffers[index] = new BufferBounds(physical, range, flags);
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}
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/// <summary>
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@@ -156,8 +157,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="type">Type of each index buffer element</param>
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public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
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{
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MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.IndexBuffer);
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var bufferCache = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache;
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MultiRange range = bufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.IndexBuffer);
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_indexBuffer.BufferCache = bufferCache;
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_indexBuffer.Range = range;
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_indexBuffer.Type = type;
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@@ -186,11 +189,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="divisor">Vertex divisor of the buffer, for instanced draws</param>
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public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
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{
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MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.VertexBuffer);
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var bufferCache = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache;
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MultiRange range = bufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.VertexBuffer);
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_vertexBuffers[index].Range = range;
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_vertexBuffers[index].Stride = stride;
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_vertexBuffers[index].Divisor = divisor;
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ref VertexBuffer vb = ref _vertexBuffers[index];
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vb.BufferCache = bufferCache;
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vb.Range = range;
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vb.Stride = stride;
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vb.Divisor = divisor;
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_vertexBuffersDirty = true;
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@@ -213,9 +220,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="size">Size in bytes of the transform feedback buffer</param>
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public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
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{
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MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStage.TransformFeedback);
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var physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
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var range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStage.TransformFeedback);
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_transformFeedbackBuffers[index] = new BufferBounds(range);
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_transformFeedbackBuffers[index] = new BufferBounds(physical, range);
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_transformFeedbackBuffersDirty = true;
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}
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@@ -258,11 +266,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
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gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
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gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
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MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
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var physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
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var range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
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_cpStorageBuffers.SetBounds(index, range, flags);
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_cpStorageBuffers.SetBounds(index, physical, range, flags);
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}
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/// <summary>
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@@ -282,16 +291,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
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RecordStorageAlignment(buffers, index, gpuVa);
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gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
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gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
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MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
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var physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
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MultiRange range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
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if (!buffers.Buffers[index].Range.Equals(range))
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{
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_gpStorageBuffersDirty = true;
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}
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buffers.SetBounds(index, range, flags);
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buffers.SetBounds(index, physical, range, flags);
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}
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/// <summary>
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@@ -303,9 +313,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="size">Size in bytes of the storage buffer</param>
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public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
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{
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MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.Compute);
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var physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
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MultiRange range = physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.Compute);
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_cpUniformBuffers.SetBounds(index, range);
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_cpUniformBuffers.SetBounds(index, physical, range);
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}
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/// <summary>
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@@ -318,9 +329,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="size">Size in bytes of the storage buffer</param>
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public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
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{
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MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStageUtils.FromShaderStage(stage));
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var physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
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MultiRange range = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStageUtils.FromShaderStage(stage));
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_gpUniformBuffers[stage].SetBounds(index, range);
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_gpUniformBuffers[stage].SetBounds(index, physical, range);
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_gpUniformBuffersDirty = true;
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}
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@@ -416,9 +428,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="index">Index of the uniform buffer binding</param>
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/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
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public ulong GetComputeUniformBufferAddress(int index)
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public (PhysicalMemory, ulong) GetComputeUniformBufferAddress(int index)
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{
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return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
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ref var buffer = ref _cpUniformBuffers.Buffers[index];
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return (buffer.Physical, buffer.Range.GetSubRange(0).Address);
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}
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/// <summary>
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@@ -437,9 +450,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="stage">Index of the shader stage</param>
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/// <param name="index">Index of the uniform buffer binding</param>
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/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
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public ulong GetGraphicsUniformBufferAddress(int stage, int index)
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public (PhysicalMemory, ulong) GetGraphicsUniformBufferAddress(int stage, int index)
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{
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return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
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ref var buffer = ref _gpUniformBuffers[stage].Buffers[index];
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return (buffer.Physical, buffer.Range.GetSubRange(0).Address);
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}
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/// <summary>
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@@ -478,12 +492,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public void CommitComputeBindings()
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{
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BufferCache bufferCache = _channel.MemoryManager.Physical.BufferCache;
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BindBuffers(_cpStorageBuffers, isStorage: true);
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BindBuffers(_cpUniformBuffers, isStorage: false);
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BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
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BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
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CommitBufferTextureBindings(bufferCache);
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CommitBufferTextureBindings();
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// Force rebind after doing compute work.
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Rebind();
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@@ -495,14 +507,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Commit any queued buffer texture bindings.
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/// </summary>
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/// <param name="bufferCache">Buffer cache</param>
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private void CommitBufferTextureBindings(BufferCache bufferCache)
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private void CommitBufferTextureBindings()
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{
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if (_bufferTextures.Count > 0)
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{
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foreach (BufferTextureBinding binding in _bufferTextures)
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foreach (var binding in _bufferTextures)
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{
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bool isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
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BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStageUtils.TextureBuffer(binding.Stage, binding.BindingInfo.Flags), isStore);
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var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
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var range = binding.BufferCache.GetBufferRange(binding.Range, BufferStageUtils.TextureBuffer(binding.Stage, binding.BindingInfo.Flags), isStore);
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binding.Texture.SetStorage(range);
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// The texture must be rebound to use the new storage if it was updated.
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@@ -524,19 +536,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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ITexture[] textureArray = new ITexture[1];
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foreach (BufferTextureArrayBinding<ITextureArray> binding in _bufferTextureArrays)
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foreach (var binding in _bufferTextureArrays)
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{
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BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStage.None);
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var range = binding.BufferCache.GetBufferRange(binding.Range, BufferStage.None);
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binding.Texture.SetStorage(range);
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textureArray[0] = binding.Texture;
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binding.Array.SetTextures(binding.Index, textureArray);
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}
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foreach (BufferTextureArrayBinding<IImageArray> binding in _bufferImageArrays)
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foreach (var binding in _bufferImageArrays)
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{
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bool isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
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BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStage.None, isStore);
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var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
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var range = binding.BufferCache.GetBufferRange(binding.Range, BufferStage.None, isStore);
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binding.Texture.SetStorage(range);
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textureArray[0] = binding.Texture;
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@@ -555,8 +567,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="indexed">True if the index buffer is in use</param>
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public void CommitGraphicsBindings(bool indexed)
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{
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BufferCache bufferCache = _channel.MemoryManager.Physical.BufferCache;
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if (indexed)
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{
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if (_indexBufferDirty || _rebind)
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@@ -565,14 +575,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (!_indexBuffer.Range.IsUnmapped)
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{
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BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Range, BufferStage.IndexBuffer);
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BufferRange buffer = _indexBuffer.BufferCache.GetBufferRange(_indexBuffer.Range, BufferStage.IndexBuffer);
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_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
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}
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}
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else if (!_indexBuffer.Range.IsUnmapped)
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{
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bufferCache.SynchronizeBufferRange(_indexBuffer.Range);
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_indexBuffer.BufferCache.SynchronizeBufferRange(_indexBuffer.Range);
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}
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}
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else if (_rebind)
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@@ -597,7 +607,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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continue;
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}
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BufferRange buffer = bufferCache.GetBufferRange(vb.Range, BufferStage.VertexBuffer);
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BufferRange buffer = vb.BufferCache.GetBufferRange(vb.Range, BufferStage.VertexBuffer);
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vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
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}
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@@ -615,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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continue;
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}
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bufferCache.SynchronizeBufferRange(vb.Range);
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vb.BufferCache.SynchronizeBufferRange(vb.Range);
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}
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}
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@@ -637,7 +647,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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continue;
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}
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tfbs[index] = bufferCache.GetBufferRange(tfb.Range, BufferStage.TransformFeedback, write: true);
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tfbs[index] = tfb.BufferCache.GetBufferRange(tfb.Range, BufferStage.TransformFeedback, write: true);
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}
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_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
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@@ -684,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_context.SupportBufferUpdater.SetTfeOffset(index, tfeOffset);
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buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(range, BufferStage.TransformFeedback, write: true));
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buffers[index] = new BufferAssignment(index, tfb.BufferCache.GetBufferRange(range, BufferStage.TransformFeedback, write: true));
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}
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}
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@@ -702,7 +712,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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continue;
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}
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bufferCache.SynchronizeBufferRange(tfb.Range);
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tfb.BufferCache.SynchronizeBufferRange(tfb.Range);
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}
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}
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@@ -710,7 +720,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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_gpStorageBuffersDirty = false;
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BindBuffers(bufferCache, _gpStorageBuffers, isStorage: true);
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BindBuffers(_gpStorageBuffers, isStorage: true);
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}
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else
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{
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@@ -721,14 +731,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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_gpUniformBuffersDirty = false;
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BindBuffers(bufferCache, _gpUniformBuffers, isStorage: false);
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BindBuffers(_gpUniformBuffers, isStorage: false);
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}
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else
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{
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UpdateBuffers(_gpUniformBuffers);
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}
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CommitBufferTextureBindings(bufferCache);
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CommitBufferTextureBindings();
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_rebind = false;
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@@ -742,7 +752,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="bindings">Buffer memory ranges to bind</param>
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/// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffer</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
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private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
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{
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int rangesCount = 0;
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@@ -750,21 +760,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
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for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
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{
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ref BuffersPerStage buffers = ref bindings[(int)stage - 1];
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ref var buffers = ref bindings[(int)stage - 1];
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BufferStage bufferStage = BufferStageUtils.FromShaderStage(stage);
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for (int index = 0; index < buffers.Count; index++)
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{
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ref BufferDescriptor bindingInfo = ref buffers.Bindings[index];
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ref var bindingInfo = ref buffers.Bindings[index];
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BufferBounds bounds = buffers.Buffers[bindingInfo.Slot];
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if (!bounds.IsUnmapped)
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{
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bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
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BufferRange range = isStorage
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? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
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: bufferCache.GetBufferRange(bounds.Range, bufferStage);
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var isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
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var range = isStorage
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? bounds.BufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
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: bounds.BufferCache.GetBufferRange(bounds.Range, bufferStage);
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ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
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}
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@@ -780,11 +790,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// Bind respective buffer bindings on the host API.
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/// </summary>
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/// <param name="bufferCache">Buffer cache holding the buffers for the specified ranges</param>
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/// <param name="buffers">Buffer memory ranges to bind</param>
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/// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffer</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
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private void BindBuffers(BuffersPerStage buffers, bool isStorage)
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{
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int rangesCount = 0;
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@@ -792,16 +801,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
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for (int index = 0; index < buffers.Count; index++)
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{
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ref BufferDescriptor bindingInfo = ref buffers.Bindings[index];
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ref var bindingInfo = ref buffers.Bindings[index];
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BufferBounds bounds = buffers.Buffers[bindingInfo.Slot];
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if (!bounds.IsUnmapped)
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{
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bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
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BufferRange range = isStorage
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? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
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: bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
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var isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
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var range = isStorage
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? bounds.BufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
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: bounds.BufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
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ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
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}
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@@ -841,11 +850,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
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{
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ref BuffersPerStage buffers = ref bindings[(int)stage - 1];
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ref var buffers = ref bindings[(int)stage - 1];
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for (int index = 0; index < buffers.Count; index++)
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{
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ref BufferDescriptor binding = ref buffers.Bindings[index];
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ref var binding = ref buffers.Bindings[index];
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BufferBounds bounds = buffers.Buffers[binding.Slot];
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@@ -854,7 +863,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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continue;
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}
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_channel.MemoryManager.Physical.BufferCache.SynchronizeBufferRange(bounds.Range);
|
||||
bounds.BufferCache.SynchronizeBufferRange(bounds.Range);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -871,13 +880,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
public void SetBufferTextureStorage(
|
||||
ShaderStage stage,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, bufferCache, range, bindingInfo, isImage));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -894,13 +904,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ShaderStage stage,
|
||||
ITextureArray array,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
|
||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, bufferCache, range, bindingInfo, index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -917,13 +928,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ShaderStage stage,
|
||||
IImageArray array,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
|
||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, bufferCache, range, bindingInfo, index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user