Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public ITexture Texture { get; }
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/// <summary>
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/// Buffer cache that owns the buffer.
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/// </summary>
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public BufferCache BufferCache { get; }
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/// <summary>
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/// Physical ranges of memory where the buffer texture data is located.
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/// </summary>
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@@ -40,18 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="stage">Shader stage accessing the texture</param>
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/// <param name="texture">Buffer texture</param>
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/// <param name="bufferCache">Buffer cache that owns the buffer</param>
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/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
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/// <param name="bindingInfo">Binding info</param>
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/// <param name="isImage">Whether the binding is for an image or a sampler</param>
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public BufferTextureBinding(
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ShaderStage stage,
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ITexture texture,
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BufferCache bufferCache,
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MultiRange range,
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TextureBindingInfo bindingInfo,
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bool isImage)
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{
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Stage = stage;
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Texture = texture;
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BufferCache = bufferCache;
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Range = range;
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BindingInfo = bindingInfo;
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IsImage = isImage;
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