Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -66,11 +66,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <inheritdoc/>
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public uint ConstantBuffer1Read(int offset)
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{
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ulong baseAddress = _compute
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(var physical, ulong baseAddress) = _compute
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? _channel.BufferManager.GetComputeUniformBufferAddress(1)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(_stageIndex, 1);
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return _channel.MemoryManager.Physical.Read<uint>(baseAddress + (ulong)offset);
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return physical.Read<uint>(baseAddress + (ulong)offset);
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}
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/// <inheritdoc/>
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