Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
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@@ -102,5 +102,26 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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return ResultCode.Success;
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}
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[CommandCmif(22)]
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// AcquireLastApplicationCaptureSharedBuffer() -> (b8, u32)
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public ResultCode AcquireLastApplicationCaptureSharedBuffer(ServiceCtx context)
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{
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context.ResponseData.Write(1);
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context.ResponseData.Write(context.Device.System.ViServerS.GetApplicationLastPresentedFrameHandle(context.Device.Gpu));
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return ResultCode.Success;
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}
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[CommandCmif(26)]
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// AcquireCallerAppletCaptureSharedBuffer() -> (b8, u32)
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public ResultCode AcquireCallerAppletCaptureSharedBuffer(ServiceCtx context)
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{
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// TODO: How does the handling for applets differ from the one for applications?
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context.ResponseData.Write(1);
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context.ResponseData.Write(context.Device.System.ViServerS.GetApplicationLastPresentedFrameHandle(context.Device.Gpu));
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return ResultCode.Success;
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}
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}
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}
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@@ -238,16 +238,27 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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{
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// NOTE: Service checks a private field and return an error if the SystemBufferSharing is disabled.
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return ResultCode.NotImplemented;
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// todo check if we're not an AppletId.Application
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return ResultCode.Success;
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}
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[CommandCmif(42)] // 4.0.0+
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// GetSystemSharedLayerHandle() -> (nn::vi::fbshare::SharedBufferHandle, nn::vi::fbshare::SharedLayerHandle)
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public ResultCode GetSystemSharedLayerHandle(ServiceCtx context)
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{
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context.ResponseData.Write((ulong)context.Device.System.ViServerS.GetSharedBufferNvMapId());
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context.ResponseData.Write(context.Device.System.ViServerS.GetSharedLayerId());
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return ResultCode.Success;
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}
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[CommandCmif(44)] // 10.0.0+
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// CreateManagedDisplaySeparableLayer() -> (u64, u64)
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public ResultCode CreateManagedDisplaySeparableLayer(ServiceCtx context)
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{
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context.Device.System.SurfaceFlinger.CreateLayer(out long displayLayerId, _pid);
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context.Device.System.SurfaceFlinger.CreateLayer(out long recordingLayerId, _pid);
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context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
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//context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
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context.ResponseData.Write(displayLayerId);
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context.ResponseData.Write(recordingLayerId);
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