Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
This commit is contained in:
@@ -3,7 +3,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
public class CompressorState
|
||||
public struct CompressorState
|
||||
{
|
||||
public ExponentialMovingAverage InputMovingAverage;
|
||||
public float Unknown4;
|
||||
@@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
|
||||
Unknown10 = threshold - 1.5f;
|
||||
Unknown14 = threshold + 1.5f;
|
||||
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
|
||||
OutputGain = FloatingPointHelper.DecibelToLinear(parameter.OutputGain + makeupGain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
public class DelayState
|
||||
public struct DelayState
|
||||
{
|
||||
public DelayLine[] DelayLines { get; }
|
||||
public float[] LowPassZ { get; set; }
|
||||
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
LowPassBaseGain = 1.0f - LowPassFeedbackGain;
|
||||
}
|
||||
|
||||
public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
|
||||
public readonly void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
|
||||
{
|
||||
for (int i = 0; i < channelCount; i++)
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
public class LimiterState
|
||||
public struct LimiterState
|
||||
{
|
||||
public ExponentialMovingAverage[] DetectorAverage;
|
||||
public ExponentialMovingAverage[] CompressionGainAverage;
|
||||
|
||||
@@ -4,7 +4,7 @@ using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
public class Reverb3dState
|
||||
public struct Reverb3dState
|
||||
{
|
||||
private readonly float[] _fdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
|
||||
private readonly float[] _fdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
|
||||
|
||||
@@ -5,7 +5,7 @@ using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
public class ReverbState
|
||||
public struct ReverbState
|
||||
{
|
||||
private static readonly float[] _fdnDelayTimes = new float[20]
|
||||
{
|
||||
@@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
// Room
|
||||
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
|
||||
// Chamber
|
||||
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
|
||||
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
|
||||
// Hall
|
||||
0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
|
||||
// Cathedral
|
||||
|
||||
Reference in New Issue
Block a user