Fix audio renderer compressor effect (#5742)

* Delete DecibelToLinearExtended and fix Log10 function

* Fix CopyBuffer and ClearBuffer

* Change effect states from class to struct + formatting

* Formatting

* Make UpdateLowPassFilter readonly

* More compressor fixes
This commit is contained in:
gdkchan
2023-09-29 07:48:49 -03:00
committed by GitHub
parent bc44b85b0b
commit 41b104d0fb
13 changed files with 92 additions and 77 deletions

View File

@@ -3,7 +3,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class CompressorState
public struct CompressorState
{
public ExponentialMovingAverage InputMovingAverage;
public float Unknown4;
@@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
Unknown10 = threshold - 1.5f;
Unknown14 = threshold + 1.5f;
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
OutputGain = FloatingPointHelper.DecibelToLinear(parameter.OutputGain + makeupGain);
}
}
}

View File

@@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class DelayState
public struct DelayState
{
public DelayLine[] DelayLines { get; }
public float[] LowPassZ { get; set; }
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
LowPassBaseGain = 1.0f - LowPassFeedbackGain;
}
public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
public readonly void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
{
for (int i = 0; i < channelCount; i++)
{

View File

@@ -4,7 +4,7 @@ using System;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class LimiterState
public struct LimiterState
{
public ExponentialMovingAverage[] DetectorAverage;
public ExponentialMovingAverage[] CompressionGainAverage;

View File

@@ -4,7 +4,7 @@ using System;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class Reverb3dState
public struct Reverb3dState
{
private readonly float[] _fdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
private readonly float[] _fdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };

View File

@@ -5,7 +5,7 @@ using System;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class ReverbState
public struct ReverbState
{
private static readonly float[] _fdnDelayTimes = new float[20]
{
@@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Room
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
// Chamber
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
// Hall
0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
// Cathedral