Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
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@@ -5,7 +5,7 @@ using System;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class ReverbState
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public struct ReverbState
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{
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private static readonly float[] _fdnDelayTimes = new float[20]
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{
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@@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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// Room
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0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
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// Chamber
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0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
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0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
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// Hall
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0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
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// Cathedral
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