Merge 48f9ada59b into c06f16c5e6
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@@ -4,6 +4,7 @@ using Silk.NET.Vulkan;
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using System;
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using Format = Silk.NET.Vulkan.Format;
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using PolygonMode = Silk.NET.Vulkan.PolygonMode;
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using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
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namespace Ryujinx.Graphics.Vulkan
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{
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@@ -160,64 +161,84 @@ namespace Ryujinx.Graphics.Vulkan
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public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd)
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{
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var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
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var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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PipelineState pipeline = new();
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pipeline.Initialize();
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pipeline.Initialize(gd.Capabilities);
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// It is assumed that Dynamic State is enabled when this conversion is used.
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
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pipeline.DepthBoundsTestEnable = false; // Not implemented.
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pipeline.DepthClampEnable = state.DepthClampEnable;
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pipeline.DepthTestEnable = state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
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pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
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pipeline.AlphaToCoverageEnable = state.AlphaToCoverageEnable;
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pipeline.AlphaToOneEnable = state.AlphaToOneEnable;
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pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
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pipeline.FrontFace = state.FrontFace.Convert();
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pipeline.HasDepthStencil = state.DepthStencilEnable;
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pipeline.LineWidth = state.LineWidth;
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pipeline.LogicOpEnable = state.LogicOpEnable;
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pipeline.LogicOp = state.LogicOp.Convert();
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pipeline.PatchControlPoints = state.PatchControlPoints;
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pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
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pipeline.SamplesCount = (uint)state.SamplesCount;
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if (gd.Capabilities.SupportsMultiView)
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{
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pipeline.ScissorsCount = Constants.MaxViewports;
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pipeline.ViewportsCount = Constants.MaxViewports;
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}
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else
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{
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pipeline.ScissorsCount = 1;
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pipeline.ViewportsCount = 1;
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}
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pipeline.DepthBiasEnable = state.BiasEnable != 0;
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// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
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pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
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pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
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pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
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pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
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pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
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pipeline.StencilTestEnable = state.StencilTest.TestEnable;
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pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
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if (!extendedDynamicState)
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{
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pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
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pipeline.CullMode = state.CullMode.Convert();
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pipeline.DepthTestEnable = state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
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pipeline.FrontFace = state.FrontFace.Convert();
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if (gd.Capabilities.SupportsMultiView)
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{
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pipeline.ScissorsCount = Constants.MaxViewports;
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pipeline.ViewportsCount = Constants.MaxViewports;
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}
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else
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{
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pipeline.ScissorsCount = 1;
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pipeline.ViewportsCount = 1;
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}
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pipeline.StencilTestEnable = state.StencilTest.TestEnable;
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pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
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pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
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pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
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pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
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pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
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}
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if (!extendedDynamicState2.ExtendedDynamicState2)
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{
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
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pipeline.DepthBiasEnable = (state.BiasEnable != 0) &&
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(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0);
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}
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if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
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{
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pipeline.LogicOp = state.LogicOp.Convert();
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}
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if (!extendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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pipeline.PatchControlPoints = state.PatchControlPoints;
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}
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pipeline.SamplesCount = (uint)state.SamplesCount;
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pipeline.LogicOpEnable = state.LogicOpEnable;
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int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
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int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
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@@ -241,7 +262,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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int descriptorIndex = 1;
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pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
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pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, extendedDynamicState && (!gd.IsMoltenVk || gd.SupportsMTL31) ? null : 0, VertexInputRate.Vertex);
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for (int i = 0; i < vbCount; i++)
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{
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@@ -261,7 +282,7 @@ namespace Ryujinx.Graphics.Vulkan
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// TODO: Support divisor > 1
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pipeline.Internal.VertexBindingDescriptions[descriptorIndex++] = new VertexInputBindingDescription(
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(uint)i + 1,
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(uint)alignedStride,
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extendedDynamicState && (!gd.IsMoltenVk || gd.SupportsMTL31) ? null : (uint)alignedStride,
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inputRate);
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}
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}
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