Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2
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@@ -9,11 +9,15 @@ namespace Ryujinx.Graphics.Vulkan
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{
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}
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public void SetRenderTarget(TextureView view, uint width, uint height)
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public void SetRenderTarget(TextureView view, uint width, uint height, bool signalChange = true)
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{
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CreateFramebuffer(view, width, height);
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CreateRenderPass();
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SignalStateChange();
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if (signalChange)
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{
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SignalStateChange();
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}
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}
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private void CreateFramebuffer(TextureView view, uint width, uint height)
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