Merge branch 'master' into metal
This commit is contained in:
@@ -14,6 +14,7 @@ using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using Ryujinx.UI.Common.Configuration;
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@@ -24,12 +25,13 @@ using System.Collections.ObjectModel;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class SettingsViewModel : BaseModel
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public partial class SettingsViewModel : BaseModel
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{
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly ContentManager _contentManager;
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@@ -44,16 +46,23 @@ namespace Ryujinx.Ava.UI.ViewModels
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private int _graphicsBackendMultithreadingIndex;
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private float _volume;
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private bool _isVulkanAvailable = true;
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private bool _directoryChanged;
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private bool _gameDirectoryChanged;
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private bool _autoloadDirectoryChanged;
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private readonly List<string> _gpuIds = new();
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private int _graphicsBackendIndex;
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private int _scalingFilter;
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private int _scalingFilterLevel;
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private int _customVSyncInterval;
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private bool _enableCustomVSyncInterval;
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private int _customVSyncIntervalPercentageProxy;
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private VSyncMode _vSyncMode;
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public event Action CloseWindow;
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public event Action SaveSettingsEvent;
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private int _networkInterfaceIndex;
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private int _multiplayerModeIndex;
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private string _ldnPassphrase;
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private string _LdnServer;
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public int ResolutionScale
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{
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@@ -78,8 +87,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningMessage],
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"",
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"",
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string.Empty,
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string.Empty,
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LocaleManager.Instance[LocaleKeys.InputDialogOk],
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LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningTitle])
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);
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@@ -117,12 +126,23 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
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public bool DirectoryChanged
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public bool GameDirectoryChanged
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{
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get => _directoryChanged;
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get => _gameDirectoryChanged;
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set
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{
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_directoryChanged = value;
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_gameDirectoryChanged = value;
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OnPropertyChanged();
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}
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}
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public bool AutoloadDirectoryChanged
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{
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get => _autoloadDirectoryChanged;
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set
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{
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_autoloadDirectoryChanged = value;
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OnPropertyChanged();
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}
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@@ -133,17 +153,87 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool EnableDiscordIntegration { get; set; }
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public bool CheckUpdatesOnStart { get; set; }
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public bool ShowConfirmExit { get; set; }
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public bool IgnoreApplet { get; set; }
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public bool RememberWindowState { get; set; }
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public bool ShowTitleBar { get; set; }
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public int HideCursor { get; set; }
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public bool EnableDockedMode { get; set; }
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public bool EnableKeyboard { get; set; }
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public bool EnableMouse { get; set; }
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public bool EnableVsync { get; set; }
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public VSyncMode VSyncMode
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{
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get => _vSyncMode;
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set
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{
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if (value == VSyncMode.Custom ||
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value == VSyncMode.Switch ||
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value == VSyncMode.Unbounded)
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{
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_vSyncMode = value;
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OnPropertyChanged();
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}
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}
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}
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public int CustomVSyncIntervalPercentageProxy
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{
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get => _customVSyncIntervalPercentageProxy;
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set
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{
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int newInterval = (int)((value / 100f) * 60);
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_customVSyncInterval = newInterval;
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_customVSyncIntervalPercentageProxy = value;
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OnPropertyChanged((nameof(CustomVSyncInterval)));
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OnPropertyChanged((nameof(CustomVSyncIntervalPercentageText)));
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}
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}
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public string CustomVSyncIntervalPercentageText
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{
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get
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{
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string text = CustomVSyncIntervalPercentageProxy.ToString() + "%";
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return text;
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}
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}
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public bool EnableCustomVSyncInterval
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{
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get => _enableCustomVSyncInterval;
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set
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{
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_enableCustomVSyncInterval = value;
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if (_vSyncMode == VSyncMode.Custom && !value)
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{
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VSyncMode = VSyncMode.Switch;
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}
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else if (value)
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{
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VSyncMode = VSyncMode.Custom;
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}
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OnPropertyChanged();
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}
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}
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public int CustomVSyncInterval
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{
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get => _customVSyncInterval;
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set
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{
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_customVSyncInterval = value;
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int newPercent = (int)((value / 60f) * 100);
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_customVSyncIntervalPercentageProxy = newPercent;
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OnPropertyChanged(nameof(CustomVSyncIntervalPercentageProxy));
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OnPropertyChanged(nameof(CustomVSyncIntervalPercentageText));
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OnPropertyChanged();
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}
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}
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public bool EnablePptc { get; set; }
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public bool EnableLowPowerPptc { get; set; }
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public bool EnableInternetAccess { get; set; }
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public bool EnableFsIntegrityChecks { get; set; }
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public bool IgnoreMissingServices { get; set; }
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public bool ExpandDramSize { get; set; }
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public MemoryConfiguration DramSize { get; set; }
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public bool EnableShaderCache { get; set; }
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public bool EnableTextureRecompression { get; set; }
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public bool EnableMacroHLE { get; set; }
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@@ -166,10 +256,24 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool IsVulkanSelected => GraphicsBackendIndex == 0;
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public bool UseHypervisor { get; set; }
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public bool DisableP2P { get; set; }
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public string TimeZone { get; set; }
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public string ShaderDumpPath { get; set; }
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public string LdnPassphrase
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{
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get => _ldnPassphrase;
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set
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{
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_ldnPassphrase = value;
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IsInvalidLdnPassphraseVisible = !ValidateLdnPassphrase(value);
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsInvalidLdnPassphraseVisible));
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}
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}
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public int Language { get; set; }
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public int Region { get; set; }
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public int FsGlobalAccessLogMode { get; set; }
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@@ -228,10 +332,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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public DateTimeOffset CurrentDate { get; set; }
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public TimeSpan CurrentTime { get; set; }
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internal AvaloniaList<TimeZone> TimeZones { get; set; }
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public AvaloniaList<string> GameDirectories { get; set; }
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public AvaloniaList<string> AutoloadDirectories { get; set; }
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public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
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public AvaloniaList<string> NetworkInterfaceList
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@@ -261,6 +367,21 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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[GeneratedRegex("Ryujinx-[0-9a-f]{8}")]
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private static partial Regex LdnPassphraseRegex();
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public bool IsInvalidLdnPassphraseVisible { get; set; }
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public string LdnServer
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{
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get => _LdnServer;
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set
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{
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_LdnServer = value;
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OnPropertyChanged();
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}
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}
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public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
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{
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_virtualFileSystem = virtualFileSystem;
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@@ -273,10 +394,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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public SettingsViewModel()
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{
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GameDirectories = new AvaloniaList<string>();
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TimeZones = new AvaloniaList<TimeZone>();
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AvailableGpus = new ObservableCollection<ComboBoxItem>();
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_validTzRegions = new List<string>();
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GameDirectories = [];
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AutoloadDirectories = [];
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TimeZones = [];
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AvailableGpus = [];
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_validTzRegions = [];
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_networkInterfaces = new Dictionary<string, string>();
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Task.Run(CheckSoundBackends);
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@@ -322,7 +444,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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_gpuIds.Add(device.Id);
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AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}" });
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AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : string.Empty)}" });
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});
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}
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}
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@@ -334,6 +456,18 @@ namespace Ryujinx.Ava.UI.ViewModels
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Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
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}
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public void MatchSystemTime()
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{
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var dto = DateTimeOffset.Now;
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CurrentDate = new DateTimeOffset(dto.Year, dto.Month, dto.Day, 0, 0, 0, dto.Offset);
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CurrentTime = dto.TimeOfDay;
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OnPropertyChanged(nameof(CurrentDate));
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OnPropertyChanged(nameof(CurrentTime));
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}
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public async Task LoadTimeZones()
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{
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_timeZoneContentManager = new TimeZoneContentManager();
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@@ -377,6 +511,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
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}
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private bool ValidateLdnPassphrase(string passphrase)
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{
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return string.IsNullOrEmpty(passphrase) || (passphrase.Length == 16 && LdnPassphraseRegex().IsMatch(passphrase));
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}
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public void ValidateAndSetTimeZone(string location)
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{
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if (_validTzRegions.Contains(location))
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@@ -393,12 +532,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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EnableDiscordIntegration = config.EnableDiscordIntegration;
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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ShowConfirmExit = config.ShowConfirmExit;
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IgnoreApplet = config.IgnoreApplet;
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RememberWindowState = config.RememberWindowState;
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ShowTitleBar = config.ShowTitleBar;
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HideCursor = (int)config.HideCursor.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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AutoloadDirectories.Clear();
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AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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"Auto" => 0,
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@@ -426,26 +570,29 @@ namespace Ryujinx.Ava.UI.ViewModels
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CurrentDate = currentDateTime.Date;
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CurrentTime = currentDateTime.TimeOfDay;
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EnableVsync = config.Graphics.EnableVsync;
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EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval.Value;
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CustomVSyncInterval = config.Graphics.CustomVSyncInterval;
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VSyncMode = config.Graphics.VSyncMode;
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EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
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ExpandDramSize = config.System.ExpandRam;
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DramSize = config.System.DramSize;
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IgnoreMissingServices = config.System.IgnoreMissingServices;
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// CPU
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EnablePptc = config.System.EnablePtc;
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EnableLowPowerPptc = config.System.EnableLowPowerPtc;
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MemoryMode = (int)config.System.MemoryManagerMode.Value;
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UseHypervisor = config.System.UseHypervisor;
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// Graphics
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GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
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// Physical devices are queried asynchronously hence the prefered index config value is loaded in LoadAvailableGpus().
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// Physical devices are queried asynchronously hence the preferred index config value is loaded in LoadAvailableGpus().
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EnableShaderCache = config.Graphics.EnableShaderCache;
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EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
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EnableMacroHLE = config.Graphics.EnableMacroHLE;
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EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
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ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
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CustomResolutionScale = config.Graphics.ResScaleCustom;
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MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)(MathF.Log2(config.Graphics.MaxAnisotropy));
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MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)MathF.Log2(config.Graphics.MaxAnisotropy);
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AspectRatio = (int)config.Graphics.AspectRatio.Value;
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GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
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ShaderDumpPath = config.Graphics.ShadersDumpPath;
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@@ -475,6 +622,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
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MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
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DisableP2P = config.Multiplayer.DisableP2p.Value;
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LdnPassphrase = config.Multiplayer.LdnPassphrase.Value;
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LdnServer = config.Multiplayer.LdnServer.Value;
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}
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public void SaveSettings()
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@@ -485,15 +635,23 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
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config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
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config.ShowConfirmExit.Value = ShowConfirmExit;
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config.IgnoreApplet.Value = IgnoreApplet;
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config.RememberWindowState.Value = RememberWindowState;
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config.ShowTitleBar.Value = ShowTitleBar;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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if (_directoryChanged)
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if (_gameDirectoryChanged)
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{
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List<string> gameDirs = new(GameDirectories);
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config.UI.GameDirs.Value = gameDirs;
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}
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if (_autoloadDirectoryChanged)
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{
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List<string> autoloadDirs = new(AutoloadDirectories);
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config.UI.AutoloadDirs.Value = autoloadDirs;
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}
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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0 => "Auto",
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@@ -520,13 +678,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
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config.Graphics.EnableVsync.Value = EnableVsync;
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config.Graphics.VSyncMode.Value = VSyncMode;
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config.Graphics.EnableCustomVSyncInterval.Value = EnableCustomVSyncInterval;
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config.Graphics.CustomVSyncInterval.Value = CustomVSyncInterval;
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config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
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config.System.ExpandRam.Value = ExpandDramSize;
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config.System.DramSize.Value = DramSize;
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config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
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// CPU
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config.System.EnablePtc.Value = EnablePptc;
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config.System.EnableLowPowerPtc.Value = EnableLowPowerPptc;
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config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
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config.System.UseHypervisor.Value = UseHypervisor;
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@@ -582,14 +743,19 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
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config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
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config.Multiplayer.DisableP2p.Value = DisableP2P;
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config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
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config.Multiplayer.LdnServer.Value = LdnServer;
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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MainWindow.UpdateGraphicsConfig();
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MainWindow.MainWindowViewModel.VSyncModeSettingChanged();
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SaveSettingsEvent?.Invoke();
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_directoryChanged = false;
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_gameDirectoryChanged = false;
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_autoloadDirectoryChanged = false;
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}
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private static void RevertIfNotSaved()
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Reference in New Issue
Block a user