Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
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@@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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ResourceStages.Geometry;
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private readonly GpuContext _context;
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private readonly ComputeSize _computeLocalSize;
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private int _fragmentOutputMap;
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@@ -39,9 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
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/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
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/// <param name="vertexAsCompute">Indicates that the vertex shader will be emulated on a compute shader</param>
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public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false)
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/// <param name="computeLocalSize">Indicates the local thread size for a compute shader</param>
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public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false, ComputeSize computeLocalSize = default)
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{
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_context = context;
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_computeLocalSize = computeLocalSize;
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_fragmentOutputMap = -1;
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@@ -361,14 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
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if (pipeline.HasValue)
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{
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return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
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}
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else
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{
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return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
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}
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return new ShaderInfo(_fragmentOutputMap, resourceLayout, _computeLocalSize, pipeline, fromCache);
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}
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/// <summary>
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@@ -378,14 +374,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="programs">Shaders from the disk cache</param>
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/// <param name="pipeline">Optional pipeline for background compilation</param>
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/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
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/// <param name="computeLocalSize">Compute local thread size</param>
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/// <returns>Shader information</returns>
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public static ShaderInfo BuildForCache(
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GpuContext context,
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IEnumerable<CachedShaderStage> programs,
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ProgramPipelineState? pipeline,
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bool tfEnabled)
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bool tfEnabled,
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ComputeSize computeLocalSize)
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{
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ShaderInfoBuilder builder = new(context, tfEnabled);
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ShaderInfoBuilder builder = new(context, tfEnabled, computeLocalSize: computeLocalSize);
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foreach (CachedShaderStage program in programs)
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{
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@@ -403,11 +401,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="context">GPU context that owns the shader</param>
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/// <param name="info">Compute shader information</param>
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/// <param name="computeLocalSize">Compute local thread size</param>
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/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
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/// <returns>Shader information</returns>
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public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
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public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, ComputeSize computeLocalSize, bool fromCache = false)
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{
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ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false);
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ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false, computeLocalSize: computeLocalSize);
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builder.AddStageInfo(info);
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@@ -424,7 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Shader information</returns>
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public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
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{
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ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
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ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute);
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builder.AddStageInfo(info, vertexAsCompute: true);
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