Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
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@@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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var textureTypeName = texture.Type.ToMslTextureType();
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argBufferPointers[texture.Binding] = $"{textureTypeName} tex_{texture.Name};";
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if (!texture.Separate)
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if (!texture.Separate && texture.Type != SamplerType.TextureBuffer)
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{
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argBufferPointers[Defaults.MaxTexturesPerStage + texture.Binding] = $"sampler samp_{texture.Name};";
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}
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