Define MaxFramesPerCapture
This commit is contained in:
committed by
Evan Husted
parent
c1ef270b9d
commit
4cde7a4125
@@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("macos")]
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class Pipeline : IPipeline, IDisposable
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class Pipeline : IPipeline, IDisposable
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{
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{
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private const int MaxFramesPerCapture = 50;
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private readonly MTLDevice _device;
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private readonly MTLDevice _device;
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private readonly MTLCommandQueue _mtlCommandQueue;
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private readonly MTLCommandQueue _mtlCommandQueue;
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private readonly HelperShaders _helperShaders;
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private readonly HelperShaders _helperShaders;
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@@ -150,7 +152,7 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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_frameCount++;
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_frameCount++;
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if (_frameCount >= 5)
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if (_frameCount >= MaxFramesPerCapture)
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{
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{
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_captureEnded = true;
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_captureEnded = true;
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MTLCaptureManager.SharedCaptureManager().StopCapture();
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MTLCaptureManager.SharedCaptureManager().StopCapture();
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