Remove DummyBufferTextures
Mostly gets VTG on Compute working again
This commit is contained in:
committed by
Isaac Marovitz
parent
e8dda2d5ef
commit
4f6860cfd4
@@ -521,21 +521,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
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}
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/// <summary>
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/// Gets the range for a dummy 16 bytes buffer, filled with zeros.
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/// </summary>
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/// <returns>Dummy buffer range</returns>
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public BufferRange GetDummyBufferRange()
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{
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if (_dummyBuffer == BufferHandle.Null)
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{
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_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory);
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_context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0);
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}
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return new BufferRange(_dummyBuffer, 0, DummyBufferSize);
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}
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/// <summary>
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/// Gets the range for a sequential index buffer, with ever incrementing index values.
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/// </summary>
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