Revert Maximized = Fullscreen changes, fixes #20
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@@ -964,10 +964,10 @@ namespace Ryujinx.Ava
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{
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if (_viewModel.StartGamesInFullscreen)
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{
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_viewModel.WindowState = MainWindow.FullScreenWindowState;
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_viewModel.WindowState = WindowState.FullScreen;
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}
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if (_viewModel.WindowState == MainWindow.FullScreenWindowState)
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if (_viewModel.WindowState is WindowState.FullScreen)
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{
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_viewModel.ShowMenuAndStatusBar = false;
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}
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@@ -1138,7 +1138,7 @@ namespace Ryujinx.Ava
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Dispatcher.UIThread.Post(() =>
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{
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if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != MainWindow.FullScreenWindowState)
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if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState is not WindowState.FullScreen)
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{
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Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel();
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}
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@@ -1426,7 +1426,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public async Task ExitCurrentState()
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{
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if (WindowState == MainWindow.FullScreenWindowState)
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if (WindowState is WindowState.FullScreen)
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{
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ToggleFullscreen();
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}
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@@ -1754,7 +1754,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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else
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{
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WindowState = MainWindow.FullScreenWindowState;
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WindowState = WindowState.FullScreen;
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if (IsGameRunning)
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{
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@@ -1762,7 +1762,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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IsFullScreen = WindowState == MainWindow.FullScreenWindowState;
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IsFullScreen = WindowState is WindowState.FullScreen;
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}
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public static void SaveConfig()
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@@ -67,14 +67,6 @@ namespace Ryujinx.Ava.UI.Windows
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public readonly double StatusBarHeight;
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public readonly double MenuBarHeight;
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// The special window decoration from AppWindow in FluentAvalonia is only present on Windows;
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// and as such optimizing for the fact that the menu bar and the title bar are the same is only needed on Windows.
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// Maximized is considered superior to FullScreen on Windows in this case because you get the benefits of being in full screen,
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// while still being able to use the standard 3 window controls in the top right to minimize, make the window smaller, or close the app.
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public static readonly WindowState FullScreenWindowState =
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OperatingSystem.IsWindows() ? WindowState.Maximized : WindowState.FullScreen;
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public MainWindow()
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{
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DataContext = ViewModel = new MainWindowViewModel
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@@ -193,7 +185,7 @@ namespace Ryujinx.Ava.UI.Windows
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ViewModel.ShowContent = true;
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ViewModel.IsLoadingIndeterminate = false;
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if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState)
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if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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@@ -205,7 +197,7 @@ namespace Ryujinx.Ava.UI.Windows
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ViewModel.ShowLoadProgress = true;
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ViewModel.IsLoadingIndeterminate = true;
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if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState)
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if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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