[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@@ -68,4 +68,4 @@ namespace Ryujinx.Audio.Renderer.Utils.Math
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return m;
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}
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}
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}
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}
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@@ -94,4 +94,4 @@ namespace Ryujinx.Audio.Renderer.Utils.Math
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M66 = m66;
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}
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}
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}
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}
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@@ -28,7 +28,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W,
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Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W,
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Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W,
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W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W
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W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W,
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};
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}
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@@ -42,4 +42,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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};
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}
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}
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}
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}
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@@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Utils.Math
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return left * new Vector6(right);
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}
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}
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}
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}
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