Add the player select applet. (#537)
This introduces the somewhat completed version of the Player Select Applet, allowing users to select either a user or a guest from the UI. Note: Selecting the guest more then once currently does not work. closes https://github.com/Ryubing/Ryujinx/issues/532
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@@ -26,10 +26,20 @@ namespace Ryujinx.HLE.HOS.Applets
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{
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_normalSession = normalSession;
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_interactiveSession = interactiveSession;
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// TODO(jduncanator): Parse PlayerSelectConfig from input data
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_normalSession.Push(BuildResponse());
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UserProfile selected = _system.Device.UIHandler.ShowPlayerSelectDialog();
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if (selected == null)
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{
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_normalSession.Push(BuildResponse());
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}
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else if (selected.UserId == new UserId("00000000000000000000000000000080"))
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{
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_normalSession.Push(BuildGuestResponse());
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}
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else
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{
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_normalSession.Push(BuildResponse(selected));
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}
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AppletStateChanged?.Invoke(this, null);
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_system.ReturnFocus();
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@@ -37,16 +47,34 @@ namespace Ryujinx.HLE.HOS.Applets
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return ResultCode.Success;
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}
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private byte[] BuildResponse()
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private byte[] BuildResponse(UserProfile selectedUser)
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{
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UserProfile currentUser = _system.AccountManager.LastOpenedUser;
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using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
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using BinaryWriter writer = new(stream);
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writer.Write((ulong)PlayerSelectResult.Success);
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currentUser.UserId.Write(writer);
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selectedUser.UserId.Write(writer);
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return stream.ToArray();
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}
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private byte[] BuildGuestResponse()
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{
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using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
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using BinaryWriter writer = new(stream);
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writer.Write(new byte());
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return stream.ToArray();
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}
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private byte[] BuildResponse()
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{
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using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
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using BinaryWriter writer = new(stream);
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writer.Write((ulong)PlayerSelectResult.Failure);
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return stream.ToArray();
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}
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