misc: chore: Play Report analyzer code simplification
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@@ -117,17 +117,6 @@ namespace Ryujinx.Ava
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_currentApp = appMeta;
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}
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private static bool UpdatePlayingState()
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{
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if (_discordClient is null) return false;
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if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
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return false;
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_discordClient?.SetPresence(_discordPresencePlaying);
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return true;
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}
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private static void SwitchToMainState()
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{
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_discordClient?.SetPresence(_discordPresenceMain);
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@@ -141,14 +130,20 @@ namespace Ryujinx.Ava
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if (!TitleIDs.CurrentApplication.Value.HasValue) return;
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if (_discordPresencePlaying is null) return;
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PlayReport.Analyzer.FormatPlayReportValue(TitleIDs.CurrentApplication.Value, _currentApp, playReport)
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.Match(out bool handled,
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() => _discordPresencePlaying.Details = $"Playing {_currentApp.Title}",
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formattedString => _discordPresencePlaying.Details = formattedString
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);
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PlayReportAnalyzer.FormattedValue formattedValue =
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PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
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if (handled && UpdatePlayingState())
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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if (!formattedValue.Handled) return;
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_discordPresencePlaying.Details = formattedValue.Reset
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? $"Playing {_currentApp.Title}"
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: formattedValue.FormattedString;
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if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
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return; //don't trigger an update if the set presence Details are identical to current
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_discordClient.SetPresence(_discordPresencePlaying);
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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}
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private static string TruncateToByteLength(string input)
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