Prefer using collection expressions with implicit object creation when the type is clear

This commit is contained in:
Marco Carvalho
2024-12-27 13:23:31 -03:00
parent 850df38f1e
commit 57d1486da9
510 changed files with 6022 additions and 6212 deletions

View File

@@ -350,7 +350,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <returns>True if the operation was successful, false otherwise</returns>
private bool LoadTocEntries(Stream tocFileStream, ref BinarySerializer reader)
{
_toc = new Dictionary<uint, List<TocMemoryEntry>>();
_toc = [];
TocEntry entry = new();
int index = 0;
@@ -429,7 +429,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
if (!_toc.TryGetValue(hash, out var list))
{
_toc.Add(hash, list = new List<TocMemoryEntry>());
_toc.Add(hash, list = []);
}
list.Add(new TocMemoryEntry(dataOffset, codeSize, cb1DataSize, index));