Prefer using collection expressions with implicit object creation when the type is clear

This commit is contained in:
Marco Carvalho
2024-12-27 13:23:31 -03:00
parent 850df38f1e
commit 57d1486da9
510 changed files with 6022 additions and 6212 deletions

View File

@@ -1693,12 +1693,12 @@ namespace Ryujinx.Graphics.Texture.Astc
if (h)
{
ReadOnlySpan<byte> maxWeights = new byte[] { 9, 11, 15, 19, 23, 31 };
ReadOnlySpan<byte> maxWeights = [9, 11, 15, 19, 23, 31];
texelParams.MaxWeight = maxWeights[r - 2];
}
else
{
ReadOnlySpan<byte> maxWeights = new byte[] { 1, 2, 3, 4, 5, 7 };
ReadOnlySpan<byte> maxWeights = [1, 2, 3, 4, 5, 7];
texelParams.MaxWeight = maxWeights[r - 2];
}

View File

@@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.Texture.Astc
ref IntegerSequence listIntegerEncoded,
int numberBitsPerValue)
{
ReadOnlySpan<byte> interleavedBits = new byte[] { 3, 2, 2 };
ReadOnlySpan<byte> interleavedBits = [3, 2, 2];
// Implement the algorithm in section C.2.12
Span<int> m = stackalloc int[3];
@@ -213,8 +213,8 @@ namespace Ryujinx.Graphics.Texture.Astc
return QuintEncodings.Slice(index * 3, 3);
}
private static ReadOnlySpan<byte> TritEncodings => new byte[]
{
private static ReadOnlySpan<byte> TritEncodings =>
[
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0,
2, 1, 0, 0, 0, 1, 0, 2, 0, 0, 0, 2, 0, 0, 0,
@@ -301,10 +301,10 @@ namespace Ryujinx.Graphics.Texture.Astc
1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2,
0, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 1, 2, 2, 2,
};
];
private static ReadOnlySpan<byte> QuintEncodings => new byte[]
{
private static ReadOnlySpan<byte> QuintEncodings =>
[
0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0,
0, 4, 0, 4, 4, 0, 4, 4, 4, 0, 1, 0, 1, 1, 0,
2, 1, 0, 3, 1, 0, 4, 1, 0, 1, 4, 0, 4, 4, 1,
@@ -331,6 +331,6 @@ namespace Ryujinx.Graphics.Texture.Astc
3, 2, 3, 4, 2, 3, 2, 4, 3, 0, 2, 4, 1, 2, 4,
0, 3, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 4, 3, 3,
3, 4, 3, 0, 3, 4, 1, 3, 4,
};
];
}
}

View File

@@ -14,41 +14,41 @@ namespace Ryujinx.Graphics.Texture
private const int BlockHeight = 4;
private static readonly int[][] _etc1Lut =
{
new int[] { 2, 8, -2, -8 },
new int[] { 5, 17, -5, -17 },
new int[] { 9, 29, -9, -29 },
new int[] { 13, 42, -13, -42 },
new int[] { 18, 60, -18, -60 },
new int[] { 24, 80, -24, -80 },
new int[] { 33, 106, -33, -106 },
new int[] { 47, 183, -47, -183 },
};
[
[2, 8, -2, -8],
[5, 17, -5, -17],
[9, 29, -9, -29],
[13, 42, -13, -42],
[18, 60, -18, -60],
[24, 80, -24, -80],
[33, 106, -33, -106],
[47, 183, -47, -183],
];
private static readonly int[] _etc2Lut =
{
[
3, 6, 11, 16, 23, 32, 41, 64,
};
];
private static readonly int[][] _etc2AlphaLut =
{
new int[] { -3, -6, -9, -15, 2, 5, 8, 14 },
new int[] { -3, -7, -10, -13, 2, 6, 9, 12 },
new int[] { -2, -5, -8, -13, 1, 4, 7, 12 },
new int[] { -2, -4, -6, -13, 1, 3, 5, 12 },
new int[] { -3, -6, -8, -12, 2, 5, 7, 11 },
new int[] { -3, -7, -9, -11, 2, 6, 8, 10 },
new int[] { -4, -7, -8, -11, 3, 6, 7, 10 },
new int[] { -3, -5, -8, -11, 2, 4, 7, 10 },
new int[] { -2, -6, -8, -10, 1, 5, 7, 9 },
new int[] { -2, -5, -8, -10, 1, 4, 7, 9 },
new int[] { -2, -4, -8, -10, 1, 3, 7, 9 },
new int[] { -2, -5, -7, -10, 1, 4, 6, 9 },
new int[] { -3, -4, -7, -10, 2, 3, 6, 9 },
new int[] { -1, -2, -3, -10, 0, 1, 2, 9 },
new int[] { -4, -6, -8, -9, 3, 5, 7, 8 },
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
};
[
[-3, -6, -9, -15, 2, 5, 8, 14],
[-3, -7, -10, -13, 2, 6, 9, 12],
[-2, -5, -8, -13, 1, 4, 7, 12],
[-2, -4, -6, -13, 1, 3, 5, 12],
[-3, -6, -8, -12, 2, 5, 7, 11],
[-3, -7, -9, -11, 2, 6, 8, 10],
[-4, -7, -8, -11, 3, 6, 7, 10],
[-3, -5, -8, -11, 2, 4, 7, 10],
[-2, -6, -8, -10, 1, 5, 7, 9],
[-2, -5, -8, -10, 1, 4, 7, 9],
[-2, -4, -8, -10, 1, 3, 7, 9],
[-2, -5, -7, -10, 1, 4, 6, 9],
[-3, -4, -7, -10, 2, 3, 6, 9],
[-1, -2, -3, -10, 0, 1, 2, 9],
[-4, -6, -8, -9, 3, 5, 7, 8],
[-3, -5, -7, -9, 2, 4, 6, 8],
];
public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
@@ -430,12 +430,13 @@ namespace Ryujinx.Graphics.Texture
int dist = _etc2Lut[((blockLow >> 24) & 1) | ((blockLow >> 25) & 6)];
Span<uint> palette = stackalloc uint[4];
palette[0] = Pack(r1, g1, b1);
palette[1] = Pack(r2, g2, b2, dist);
palette[2] = Pack(r2, g2, b2);
palette[3] = Pack(r2, g2, b2, -dist);
Span<uint> palette =
[
Pack(r1, g1, b1),
Pack(r2, g2, b2, dist),
Pack(r2, g2, b2),
Pack(r2, g2, b2, -dist),
];
blockHigh = BinaryPrimitives.ReverseEndianness(blockHigh);
@@ -488,12 +489,13 @@ namespace Ryujinx.Graphics.Texture
int dist = _etc2Lut[(rgb1 >= rgb2 ? 1u : 0u) | ((blockLow >> 23) & 2) | ((blockLow >> 24) & 4)];
Span<uint> palette = stackalloc uint[4];
palette[0] = Pack(r1, g1, b1, dist);
palette[1] = Pack(r1, g1, b1, -dist);
palette[2] = Pack(r2, g2, b2, dist);
palette[3] = Pack(r2, g2, b2, -dist);
Span<uint> palette =
[
Pack(r1, g1, b1, dist),
Pack(r1, g1, b1, -dist),
Pack(r2, g2, b2, dist),
Pack(r2, g2, b2, -dist),
];
blockHigh = BinaryPrimitives.ReverseEndianness(blockHigh);

View File

@@ -57,10 +57,10 @@ namespace Ryujinx.Graphics.Texture.Encoders
}
}
private static readonly int[] _mostFrequentPartitions = new int[]
{
private static readonly int[] _mostFrequentPartitions =
[
0, 13, 2, 1, 15, 14, 10, 23,
};
];
private static Block CompressBlock(ReadOnlySpan<byte> data, int x, int y, int width, int height, bool fastMode)
{

View File

@@ -19,10 +19,10 @@ namespace Ryujinx.Graphics.Texture
public SizeInfo(int size)
{
_mipOffsets = new int[] { 0 };
AllOffsets = new int[] { 0 };
SliceSizes = new int[] { size };
LevelSizes = new int[] { size };
_mipOffsets = [0];
AllOffsets = [0];
SliceSizes = [size];
LevelSizes = [size];
_depth = 1;
_levels = 1;
LayerSize = size;

View File

@@ -2,296 +2,290 @@ namespace Ryujinx.Graphics.Texture.Utils
{
static class BC67Tables
{
public static readonly BC7ModeInfo[] BC7ModeInfos = new BC7ModeInfo[]
{
new BC7ModeInfo(3, 4, 6, 0, 0, 3, 0, 4, 0),
new BC7ModeInfo(2, 6, 2, 0, 0, 3, 0, 6, 0),
new BC7ModeInfo(3, 6, 0, 0, 0, 2, 0, 5, 0),
new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 7, 0),
new BC7ModeInfo(1, 0, 0, 2, 1, 2, 3, 5, 6),
new BC7ModeInfo(1, 0, 0, 2, 0, 2, 2, 7, 8),
new BC7ModeInfo(1, 0, 2, 0, 0, 4, 0, 7, 7),
new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 5, 5),
};
public static readonly BC7ModeInfo[] BC7ModeInfos =
[
new(3, 4, 6, 0, 0, 3, 0, 4, 0),
new(2, 6, 2, 0, 0, 3, 0, 6, 0),
new(3, 6, 0, 0, 0, 2, 0, 5, 0),
new(2, 6, 4, 0, 0, 2, 0, 7, 0),
new(1, 0, 0, 2, 1, 2, 3, 5, 6),
new(1, 0, 0, 2, 0, 2, 2, 7, 8),
new(1, 0, 2, 0, 0, 4, 0, 7, 7),
new(2, 6, 4, 0, 0, 2, 0, 5, 5),
];
public static readonly byte[][] Weights =
{
new byte[] { 0, 21, 43, 64 },
new byte[] { 0, 9, 18, 27, 37, 46, 55, 64 },
new byte[] { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 },
};
[
[0, 21, 43, 64],
[0, 9, 18, 27, 37, 46, 55, 64],
[0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64],
];
public static readonly byte[][] InverseWeights =
{
new byte[] { 64, 43, 21, 0 },
new byte[] { 64, 55, 46, 37, 27, 18, 9, 0 },
new byte[] { 64, 60, 55, 51, 47, 43, 38, 34, 30, 26, 21, 17, 13, 9, 4, 0 },
};
[
[64, 43, 21, 0],
[64, 55, 46, 37, 27, 18, 9, 0],
[64, 60, 55, 51, 47, 43, 38, 34, 30, 26, 21, 17, 13, 9, 4, 0],
];
public static readonly byte[][][] FixUpIndices = new byte[3][][]
{
new byte[64][]
{
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
},
new byte[64][]
{
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 },
new byte[] { 0, 6, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 },
},
new byte[64][]
{
new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 15, 3 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 8 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 6, 15 },
new byte[] { 0, 6, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 },
new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 },
new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 10, 8 },
new byte[] { 0, 5, 3 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 6 }, new byte[] { 0, 6, 10 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 15, 10 }, new byte[] { 0, 15, 8 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 5, 10 },
new byte[] { 0, 6, 10 }, new byte[] { 0, 10, 8 }, new byte[] { 0, 8, 9 }, new byte[] { 0, 15, 10 },
new byte[] { 0, 15, 6 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 5, 15 },
new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 8 },
new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 5, 15 },
new byte[] { 0, 5, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 },
new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 13, 15 },
new byte[] { 0, 15, 3 }, new byte[] { 0, 12, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 },
},
};
public static readonly byte[][][] FixUpIndices =
[
[
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0],
],
[
[0, 15, 0], [0, 15, 0], [0, 15, 0], [0, 15, 0],
[0, 15, 0], [0, 15, 0], [0, 15, 0], [0, 15, 0],
[0, 15, 0], [0, 15, 0], [0, 15, 0], [0, 15, 0],
[0, 15, 0], [0, 15, 0], [0, 15, 0], [0, 15, 0],
[0, 15, 0], [0, 2, 0], [0, 8, 0], [0, 2, 0],
[0, 2, 0], [0, 8, 0], [0, 8, 0], [0, 15, 0],
[0, 2, 0], [0, 8, 0], [0, 2, 0], [0, 2, 0],
[0, 8, 0], [0, 8, 0], [0, 2, 0], [0, 2, 0],
[0, 15, 0], [0, 15, 0], [0, 6, 0], [0, 8, 0],
[0, 2, 0], [0, 8, 0], [0, 15, 0], [0, 15, 0],
[0, 2, 0], [0, 8, 0], [0, 2, 0], [0, 2, 0],
[0, 2, 0], [0, 15, 0], [0, 15, 0], [0, 6, 0],
[0, 6, 0], [0, 2, 0], [0, 6, 0], [0, 8, 0],
[0, 15, 0], [0, 15, 0], [0, 2, 0], [0, 2, 0],
[0, 15, 0], [0, 15, 0], [0, 15, 0], [0, 15, 0],
[0, 15, 0], [0, 2, 0], [0, 2, 0], [0, 15, 0],
],
[
[0, 3, 15], [0, 3, 8], [0, 15, 8], [0, 15, 3],
[0, 8, 15], [0, 3, 15], [0, 15, 3], [0, 15, 8],
[0, 8, 15], [0, 8, 15], [0, 6, 15], [0, 6, 15],
[0, 6, 15], [0, 5, 15], [0, 3, 15], [0, 3, 8],
[0, 3, 15], [0, 3, 8], [0, 8, 15], [0, 15, 3],
[0, 3, 15], [0, 3, 8], [0, 6, 15], [0, 10, 8],
[0, 5, 3], [0, 8, 15], [0, 8, 6], [0, 6, 10],
[0, 8, 15], [0, 5, 15], [0, 15, 10], [0, 15, 8],
[0, 8, 15], [0, 15, 3], [0, 3, 15], [0, 5, 10],
[0, 6, 10], [0, 10, 8], [0, 8, 9], [0, 15, 10],
[0, 15, 6], [0, 3, 15], [0, 15, 8], [0, 5, 15],
[0, 15, 3], [0, 15, 6], [0, 15, 6], [0, 15, 8],
[0, 3, 15], [0, 15, 3], [0, 5, 15], [0, 5, 15],
[0, 5, 15], [0, 8, 15], [0, 5, 15], [0, 10, 15],
[0, 5, 15], [0, 10, 15], [0, 8, 15], [0, 13, 15],
[0, 15, 3], [0, 12, 15], [0, 3, 15], [0, 3, 8],
],
];
public static readonly byte[][][] PartitionTable = new byte[3][][]
{
new byte[64][]
{
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 0
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 1
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 2
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 3
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 4
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 5
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 6
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 7
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 8
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 9
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 10
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 11
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 12
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 13
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 14
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 15
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 16
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 18
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 19
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 21
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 22
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 23
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 24
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 25
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 26
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 27
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 28
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 29
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 30
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 31
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 32
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 33
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 34
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 35
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 36
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 37
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 38
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 39
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 40
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 41
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 42
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 43
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 44
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 45
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 46
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 47
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 48
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 49
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 50
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 51
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 52
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 53
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 54
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 55
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 56
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 57
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 58
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 59
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 60
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 61
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 62
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 63
},
new byte[64][]
{
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 0
new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }, // 1
new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, // 2
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1 }, // 4
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 5
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 6
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 7
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1 }, // 8
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 9
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 10
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1 }, // 11
new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 12
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, // 13
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 14
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 }, // 15
new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1 }, // 16
new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 }, // 18
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 19
new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20
new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0 }, // 21
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 22
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1 }, // 23
new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 24
new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 25
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0 }, // 26
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0 }, // 27
new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0 }, // 28
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 29
new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, // 30
new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 31
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, // 32
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1 }, // 33
new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0 }, // 34
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0 }, // 35
new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, // 36
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }, // 37
new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1 }, // 38
new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 }, // 39
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, // 40
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 }, // 41
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, // 42
new byte[16] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0 }, // 43
new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 }, // 44
new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1 }, // 45
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1 }, // 46
new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // 47
new byte[16] { 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 48
new byte[16] { 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0 }, // 49
new byte[16] { 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0 }, // 50
new byte[16] { 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0 }, // 51
new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1 }, // 52
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 53
new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 54
new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0 }, // 55
new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 56
new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1 }, // 57
new byte[16] { 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }, // 58
new byte[16] { 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1 }, // 59
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 60
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 61
new byte[16] { 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0 }, // 62
new byte[16] { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1 }, // 63
},
new byte[64][]
{
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 1, 2, 2, 2, 2 }, // 0
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1 }, // 1
new byte[16] { 0, 0, 0, 0, 2, 0, 0, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 2
new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2 }, // 4
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 2, 2 }, // 5
new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 }, // 6
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 7
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2 }, // 8
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, // 9
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 10
new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2 }, // 11
new byte[16] { 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2 }, // 12
new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2 }, // 13
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 14
new byte[16] { 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0 }, // 15
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2 }, // 16
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0 }, // 17
new byte[16] { 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2 }, // 18
new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1 }, // 19
new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2 }, // 20
new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1 }, // 21
new byte[16] { 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2 }, // 22
new byte[16] { 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 0, 2, 2, 1, 0 }, // 23
new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0 }, // 24
new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2 }, // 25
new byte[16] { 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0 }, // 26
new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1 }, // 27
new byte[16] { 0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 2, 0, 0, 2, 2 }, // 28
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 2, 2, 2, 2 }, // 29
new byte[16] { 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1 }, // 30
new byte[16] { 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 2, 2, 2, 1 }, // 31
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 32
new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 2, 0, 0, 1, 1 }, // 33
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 2, 2, 2 }, // 34
new byte[16] { 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0 }, // 35
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0 }, // 36
new byte[16] { 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0 }, // 37
new byte[16] { 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 0, 1, 2, 0 }, // 38
new byte[16] { 0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 0, 0, 1, 1 }, // 39
new byte[16] { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1 }, // 40
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 41
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1 }, // 42
new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 2, 2 }, // 43
new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1 }, // 44
new byte[16] { 0, 2, 2, 0, 1, 2, 2, 1, 0, 2, 2, 0, 1, 2, 2, 1 }, // 45
new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 1 }, // 46
new byte[16] { 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 }, // 47
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2 }, // 48
new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 0, 1, 1, 1 }, // 49
new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 2 }, // 50
new byte[16] { 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2 }, // 51
new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2 }, // 52
new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 0, 0, 0, 2 }, // 53
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2 }, // 54
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2 }, // 55
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2 }, // 56
new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2 }, // 57
new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2 }, // 58
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2 }, // 59
new byte[16] { 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1 }, // 60
new byte[16] { 0, 2, 2, 2, 1, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 2 }, // 61
new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, // 62
new byte[16] { 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 2, 2, 2, 0 }, // 63
},
};
public static readonly byte[][][] PartitionTable =
[
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 0
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 1
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 2
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 3
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 4
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 5
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 6
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 7
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 8
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 9
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 10
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 11
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 12
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 13
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 14
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 15
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 16
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 17
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 18
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 19
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 20
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 21
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 22
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 23
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 24
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 25
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 26
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 27
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 28
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 29
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 30
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 31
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 32
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 33
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 34
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 35
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 36
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 37
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 38
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 39
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 40
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 41
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 42
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 43
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 44
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 45
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 46
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 47
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 48
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 49
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 50
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 51
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 52
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 53
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 54
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 55
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 56
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 57
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 58
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 59
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 60
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 61
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 62
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], // 63
],
[
[0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1], // 0
[0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1], // 1
[0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1], // 2
[0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1], // 3
[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1], // 4
[0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1], // 5
[0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1], // 6
[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1], // 7
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1], // 8
[0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], // 9
[0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1], // 10
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1], // 11
[0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], // 12
[0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], // 13
[0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], // 14
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], // 15
[0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1], // 16
[0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], // 17
[0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0], // 18
[0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0], // 19
[0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], // 20
[0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0], // 21
[0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0], // 22
[0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1], // 23
[0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], // 24
[0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0], // 25
[0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0], // 26
[0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0], // 27
[0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0], // 28
[0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], // 29
[0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0], // 30
[0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0], // 31
[0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], // 32
[0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1], // 33
[0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0], // 34
[0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], // 35
[0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0], // 36
[0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0], // 37
[0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1], // 38
[0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1], // 39
[0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0], // 40
[0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0], // 41
[0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0], // 42
[0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0], // 43
[0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0], // 44
[0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], // 45
[0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1], // 46
[0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0], // 47
[0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0], // 48
[0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0], // 49
[0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0], // 50
[0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0], // 51
[0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1], // 52
[0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1], // 53
[0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0], // 54
[0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0], // 55
[0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1], // 56
[0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1], // 57
[0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1], // 58
[0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1], // 59
[0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1], // 60
[0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], // 61
[0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0], // 62
[0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1], // 63
],
[
[0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 1, 2, 2, 2, 2], // 0
[0, 0, 0, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1], // 1
[0, 0, 0, 0, 2, 0, 0, 1, 2, 2, 1, 1, 2, 2, 1, 1], // 2
[0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 1], // 3
[0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2], // 4
[0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 2, 2], // 5
[0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1], // 6
[0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1], // 7
[0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2], // 8
[0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2], // 9
[0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2], // 10
[0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2], // 11
[0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2], // 12
[0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2], // 13
[0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2], // 14
[0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0], // 15
[0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2], // 16
[0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0], // 17
[0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2], // 18
[0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1], // 19
[0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2], // 20
[0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1], // 21
[0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2], // 22
[0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 0, 2, 2, 1, 0], // 23
[0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0], // 24
[0, 0, 1, 2, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2], // 25
[0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0], // 26
[0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1], // 27
[0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 2, 0, 0, 2, 2], // 28
[0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 2, 2, 2, 2], // 29
[0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1], // 30
[0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 2, 2, 2, 1], // 31
[0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 2, 2, 2], // 32
[0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 2, 0, 0, 1, 1], // 33
[0, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 2, 2, 2], // 34
[0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0], // 35
[0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0], // 36
[0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0], // 37
[0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 0, 1, 2, 0], // 38
[0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 0, 0, 1, 1], // 39
[0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1], // 40
[0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2], // 41
[0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1], // 42
[0, 0, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 2, 2], // 43
[0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1], // 44
[0, 2, 2, 0, 1, 2, 2, 1, 0, 2, 2, 0, 1, 2, 2, 1], // 45
[0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 1], // 46
[0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1], // 47
[0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2], // 48
[0, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 0, 1, 1, 1], // 49
[0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 2], // 50
[0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2], // 51
[0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2], // 52
[0, 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 0, 0, 0, 2], // 53
[0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2], // 54
[0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2], // 55
[0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2], // 56
[0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2], // 57
[0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2], // 58
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2], // 59
[0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1], // 60
[0, 2, 2, 2, 1, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 2], // 61
[0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], // 62
[0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 2, 2, 2, 0], // 63
],
];
}
}