Prefer using collection expressions with implicit object creation when the type is clear
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@@ -141,11 +141,11 @@ namespace Ryujinx.Graphics.Vulkan
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_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
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_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
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_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
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_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
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_textureArrayRefs = [];
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_imageArrayRefs = [];
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_textureArrayExtraRefs = Array.Empty<ArrayRef<TextureArray>>();
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_imageArrayExtraRefs = Array.Empty<ArrayRef<ImageArray>>();
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_textureArrayExtraRefs = [];
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_imageArrayExtraRefs = [];
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_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
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_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
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@@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (isMainPipeline)
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{
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FeedbackLoopHazards = new();
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FeedbackLoopHazards = [];
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}
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}
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@@ -937,7 +937,7 @@ namespace Ryujinx.Graphics.Vulkan
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var sets = dsc.GetSets();
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_templateUpdater.Commit(_gd, _device, sets[0]);
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, []);
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}
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private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
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@@ -1017,7 +1017,7 @@ namespace Ryujinx.Graphics.Vulkan
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var sets = dsc.GetSets();
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, []);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -1129,7 +1129,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (sets != null)
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{
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, []);
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}
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}
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}
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