Metal: Buffers Take 2 (#21)
* Basic BufferManager * Start Scoped Command Buffers * Fences stuff * Remember to cleanup sync manager * Auto, Command Buffer Dependants * Cleanup * Cleanup + Fix Texture->Buffer Copies * Slow buffer upload * Cleanup + Rework TextureBuffer * Don’t get unsafe * Cleanup * Goddamn it * Staging Buffer + Interrupt Action + Flush
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src/Ryujinx.Graphics.Metal/DisposableBuffer.cs
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26
src/Ryujinx.Graphics.Metal/DisposableBuffer.cs
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public readonly struct DisposableBuffer : IDisposable
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{
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public MTLBuffer Value { get; }
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public DisposableBuffer(MTLBuffer buffer)
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{
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Value = buffer;
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}
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public void Dispose()
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{
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if (Value != IntPtr.Zero)
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{
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Value.SetPurgeableState(MTLPurgeableState.Empty);
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Value.Dispose();
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}
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}
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}
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}
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