misc: chore: Use explicit types in OpenGL project
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@@ -1205,7 +1205,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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int vIndex = index * 4;
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var region = regions[index];
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Rectangle<int> region = regions[index];
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bool enabled = (region.X | region.Y) != 0 || region.Width != 0xffff || region.Height != 0xffff;
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uint mask = 1u << index;
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