misc: chore: Use explicit types in OpenGL project
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@@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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int vbIndex = BitOperations.TrailingZeroCount(buffersInUse);
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ref var vb = ref _vertexBuffers[vbIndex];
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ref VertexBufferDescriptor vb = ref _vertexBuffers[vbIndex];
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int requiredSize = vertexCount * vb.Stride;
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@@ -232,7 +232,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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int vbIndex = BitOperations.TrailingZeroCount(buffersLimited);
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ref var vb = ref _vertexBuffers[vbIndex];
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ref VertexBufferDescriptor vb = ref _vertexBuffers[vbIndex];
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GL.BindVertexBuffer(vbIndex, vb.Buffer.Handle.ToInt32(), (nint)vb.Buffer.Offset, vb.Stride);
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