misc: chore: Use explicit types in HLE project
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@@ -490,7 +490,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
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SendAsync(_protocol.Encode(PacketId.CreateAccessPoint, request, advertiseData));
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// Send a network change event with dummy data immediately. Necessary to avoid crashes in some games
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var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
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NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
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{
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Common = new CommonNetworkInfo()
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{
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@@ -610,7 +610,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
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SendAsync(_protocol.Encode(PacketId.Connect, request));
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var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
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NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
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{
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Common = request.NetworkInfo.Common,
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Ldn = request.NetworkInfo.Ldn
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