misc: chore: Use explicit types in HLE project
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@@ -440,18 +440,18 @@ namespace Ryujinx.HLE.HOS.Services.Mii.Types
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int indexFor4 = 3 * (int)age + 9 * (int)gender + (int)race;
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var facelineTypeInfo = RandomMiiFacelineArray[indexFor4];
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var facelineColorInfo = RandomMiiFacelineColorArray[3 * (int)gender + (int)race];
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var facelineWrinkleInfo = RandomMiiFacelineWrinkleArray[indexFor4];
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var facelineMakeInfo = RandomMiiFacelineMakeArray[indexFor4];
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var hairTypeInfo = RandomMiiHairTypeArray[indexFor4];
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var hairColorInfo = RandomMiiHairColorArray[3 * (int)race + (int)age];
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var eyeTypeInfo = RandomMiiEyeTypeArray[indexFor4];
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var eyeColorInfo = RandomMiiEyeColorArray[(int)race];
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var eyebrowTypeInfo = RandomMiiEyebrowTypeArray[indexFor4];
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var noseTypeInfo = RandomMiiNoseTypeArray[indexFor4];
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var mouthTypeInfo = RandomMiiMouthTypeArray[indexFor4];
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var glassTypeInfo = RandomMiiGlassTypeArray[(int)age];
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RandomMiiData4 facelineTypeInfo = RandomMiiFacelineArray[indexFor4];
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RandomMiiData3 facelineColorInfo = RandomMiiFacelineColorArray[3 * (int)gender + (int)race];
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RandomMiiData4 facelineWrinkleInfo = RandomMiiFacelineWrinkleArray[indexFor4];
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RandomMiiData4 facelineMakeInfo = RandomMiiFacelineMakeArray[indexFor4];
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RandomMiiData4 hairTypeInfo = RandomMiiHairTypeArray[indexFor4];
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RandomMiiData3 hairColorInfo = RandomMiiHairColorArray[3 * (int)race + (int)age];
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RandomMiiData4 eyeTypeInfo = RandomMiiEyeTypeArray[indexFor4];
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RandomMiiData2 eyeColorInfo = RandomMiiEyeColorArray[(int)race];
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RandomMiiData4 eyebrowTypeInfo = RandomMiiEyebrowTypeArray[indexFor4];
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RandomMiiData4 noseTypeInfo = RandomMiiNoseTypeArray[indexFor4];
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RandomMiiData4 mouthTypeInfo = RandomMiiMouthTypeArray[indexFor4];
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RandomMiiData2 glassTypeInfo = RandomMiiGlassTypeArray[(int)age];
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// Faceline
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coreData.FacelineType = (FacelineType)facelineTypeInfo.Values[utilImpl.GetRandom(facelineTypeInfo.ValuesCount)];
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