misc: chore: Fix object creation in Vulkan project
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@@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < shaders.Length; i++)
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{
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Shader shader = new Shader(gd.Api, device, shaders[i]);
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Shader shader = new(gd.Api, device, shaders[i]);
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stages |= 1u << shader.StageFlags switch
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{
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