edited NpadManager to better support auto-assign; updated initialization methods; changed some settings for LED color
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@@ -43,6 +43,8 @@ namespace Ryujinx.Input.HLE
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private bool _enableMouse;
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private Switch _device;
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public bool AutoAssignEnabled { get; set; } = false;
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public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
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{
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_controllers = new NpadController[MaxControllers];
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@@ -53,7 +55,7 @@ namespace Ryujinx.Input.HLE
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_mouseDriver = mouseDriver;
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_inputConfig = new List<InputConfig>();
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//_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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}
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@@ -89,12 +91,14 @@ namespace Ryujinx.Input.HLE
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}
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}
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//ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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if (AutoAssignEnabled) return;
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ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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}
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}
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private void HandleOnGamepadConnected(string id)
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{
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if (AutoAssignEnabled) return;
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// Force input reload
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ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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}
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@@ -198,11 +202,13 @@ namespace Ryujinx.Input.HLE
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}
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}
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public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
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public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
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{
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_device = device;
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_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
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AutoAssignEnabled = enableAutoAssign;
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ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
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}
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