misc: Move systems-like classes out of the base of the Ryujinx project and into Ryujinx.Ava.Systems
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182
src/Ryujinx/Systems/DiscordIntegrationModule.cs
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182
src/Ryujinx/Systems/DiscordIntegrationModule.cs
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using DiscordRPC;
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using Gommon;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Ava.Systems.AppLibrary;
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using Ryujinx.Ava.Systems.Configuration;
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using Ryujinx.Ava.Systems.PlayReport;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.Horizon;
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using System.Text;
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namespace Ryujinx.Ava.Systems
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{
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public static class DiscordIntegrationModule
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{
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public static Timestamps EmulatorStartedAt { get; set; }
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public static Timestamps GuestAppStartedAt { get; set; }
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private static string VersionString
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=> (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
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private static readonly string _description =
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ReleaseInformation.IsValid
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? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}"
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: "dev build";
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private const string ApplicationId = "1293250299716173864";
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private const int ApplicationByteLimit = 128;
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private const string Ellipsis = "…";
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private static DiscordRpcClient _discordClient;
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private static RichPresence _discordPresenceMain;
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private static RichPresence _discordPresencePlaying;
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private static ApplicationMetadata _currentApp;
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public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
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public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
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public static void Initialize()
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{
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_discordPresenceMain = new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "ryujinx", LargeImageText = TruncateToByteLength(_description)
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},
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Details = "Main Menu",
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State = "Idling",
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Timestamps = EmulatorStartedAt
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
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HorizonStatic.PlayReport += HandlePlayReport;
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PlayReports.Initialize();
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}
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private static void Update(object sender, ReactiveEventArgs<bool> evnt)
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{
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if (evnt.OldValue != evnt.NewValue)
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{
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// If the integration was active, disable it and unload everything
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if (evnt.OldValue)
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{
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_discordClient?.Dispose();
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_discordClient = null;
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}
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// If we need to activate it and the client isn't active, initialize it
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if (evnt.NewValue && _discordClient == null)
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{
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_discordClient = new DiscordRpcClient(ApplicationId);
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_discordClient.Initialize();
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Use(TitleIDs.CurrentApplication);
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}
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}
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}
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public static void Use(Optional<string> titleId)
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{
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if (titleId.TryGet(out string tid))
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SwitchToPlayingState(
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ApplicationLibrary.LoadAndSaveMetaData(tid),
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Switch.Shared.Processes.ActiveApplication
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);
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else
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SwitchToMainState();
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}
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private static RichPresence CreatePlayingState(ApplicationMetadata appMeta, ProcessResult procRes) =>
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new()
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{
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Assets = new Assets
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{
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LargeImageKey = TitleIDs.GetDiscordGameAsset(procRes.ProgramIdText),
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LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
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SmallImageKey = "ryujinx",
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SmallImageText = TruncateToByteLength(_description)
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},
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Details = TruncateToByteLength($"Playing {appMeta.Title}"),
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State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
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? $"Total play time: {ValueFormatUtils.FormatTimeSpan(appMeta.TimePlayed)}"
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: "Never played",
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Timestamps = GuestAppStartedAt ??= Timestamps.Now
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};
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private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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{
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_discordClient?.SetPresence(_discordPresencePlaying ??= CreatePlayingState(appMeta, procRes));
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_currentApp = appMeta;
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}
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private static void SwitchToMainState()
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{
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_discordClient?.SetPresence(_discordPresenceMain);
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_discordPresencePlaying = null;
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_currentApp = null;
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}
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private static void HandlePlayReport(Horizon.Prepo.Types.PlayReport playReport)
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{
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if (_discordClient is null) return;
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if (!TitleIDs.CurrentApplication.Value.HasValue) return;
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if (_discordPresencePlaying is null) return;
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FormattedValue formattedValue =
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PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
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if (!formattedValue.Handled) return;
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_discordPresencePlaying.Details = TruncateToByteLength(
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formattedValue.Reset
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? $"Playing {_currentApp.Title}"
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: formattedValue.FormattedString
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);
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if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
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return; //don't trigger an update if the set presence Details are identical to current
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_discordClient.SetPresence(_discordPresencePlaying);
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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}
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private static string TruncateToByteLength(string input)
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{
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if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit)
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{
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return input;
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}
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// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
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int trimLimit = ApplicationByteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
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// Make sure the string is long enough to perform the basic trim.
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// Amount of bytes != Length of the string
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if (input.Length > trimLimit)
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{
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// Basic trim to best case scenario of 1 byte characters.
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input = input[..trimLimit];
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}
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while (Encoding.UTF8.GetByteCount(input) > trimLimit)
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{
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// Remove one character from the end of the string at a time.
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input = input[..^1];
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}
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return input.TrimEnd() + Ellipsis;
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}
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public static void Exit()
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{
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_discordClient?.Dispose();
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}
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}
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}
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