Initial implementation
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@@ -9,13 +9,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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partial class KScheduler : IDisposable
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{
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public const int PrioritiesCount = 64;
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public const int CpuCoresCount = 4;
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public static int CpuCoresCount;
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private const int RoundRobinTimeQuantumMs = 10;
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private static readonly int[] _preemptionPriorities = { 59, 59, 59, 63 };
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private static readonly int[] _srcCoresHighestPrioThreads = new int[CpuCoresCount];
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private static int[] _srcCoresHighestPrioThreads;
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private readonly KernelContext _context;
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private readonly int _coreId;
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@@ -47,6 +45,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_coreId = coreId;
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_currentThread = null;
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if (_srcCoresHighestPrioThreads == null)
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{
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_srcCoresHighestPrioThreads = new int[CpuCoresCount];
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}
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}
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private static int PreemptionPriorities(int index)
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{
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return index == CpuCoresCount - 1 ? 63 : 59;
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}
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public static ulong SelectThreads(KernelContext context)
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@@ -437,7 +445,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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for (int core = 0; core < CpuCoresCount; core++)
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{
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RotateScheduledQueue(context, core, _preemptionPriorities[core]);
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RotateScheduledQueue(context, core, PreemptionPriorities(core));
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}
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context.CriticalSection.Leave();
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