TESTERS WANTED: RyuLDN implementation (#65)

These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
This commit is contained in:
Vudjun
2024-11-11 22:06:50 +00:00
committed by GitHub
parent abfcfcaf0f
commit 6d8738c048
93 changed files with 4100 additions and 189 deletions

View File

@@ -1,12 +1,29 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Ryujinx.Ava.UI.ViewModels;
using System;
namespace Ryujinx.Ava.UI.Views.Settings
{
public partial class SettingsNetworkView : UserControl
{
public SettingsViewModel ViewModel;
public SettingsNetworkView()
{
InitializeComponent();
}
private void GenLdnPassButton_OnClick(object sender, RoutedEventArgs e)
{
byte[] code = new byte[4];
new Random().NextBytes(code);
ViewModel.LdnPassphrase = $"Ryujinx-{BitConverter.ToUInt32(code):x8}";
}
private void ClearLdnPassButton_OnClick(object sender, RoutedEventArgs e)
{
ViewModel.LdnPassphrase = "";
}
}
}