TESTERS WANTED: RyuLDN implementation (#65)

These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
This commit is contained in:
Vudjun
2024-11-11 22:06:50 +00:00
committed by GitHub
parent abfcfcaf0f
commit 6d8738c048
93 changed files with 4100 additions and 189 deletions

View File

@@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System;
using System.Collections.Generic;
@@ -21,21 +22,21 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
public nint Handle => Socket.Handle;
public nint Handle => IntPtr.Zero;
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;
public IPEndPoint LocalEndPoint => Socket.LocalEndPoint as IPEndPoint;
public Socket Socket { get; }
public ISocketImpl Socket { get; }
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType, string lanInterfaceId)
{
Socket = new Socket(addressFamily, socketType, protocolType);
Socket = SocketHelpers.CreateSocket(addressFamily, socketType, protocolType, lanInterfaceId);
Refcount = 1;
}
private ManagedSocket(Socket socket)
private ManagedSocket(ISocketImpl socket)
{
Socket = socket;
Refcount = 1;
@@ -185,6 +186,8 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
}
}
bool hasEmittedBlockingWarning = false;
public LinuxError Receive(out int receiveSize, Span<byte> buffer, BsdSocketFlags flags)
{
LinuxError result;
@@ -199,6 +202,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
shouldBlockAfterOperation = true;
}
if (Blocking && !hasEmittedBlockingWarning)
{
Logger.Warning?.PrintMsg(LogClass.ServiceBsd, "Blocking socket operations are not yet working properly. Expect network errors.");
hasEmittedBlockingWarning = true;
}
receiveSize = Socket.Receive(buffer, ConvertBsdSocketFlags(flags));
result = LinuxError.SUCCESS;
@@ -236,6 +245,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
shouldBlockAfterOperation = true;
}
if (Blocking && !hasEmittedBlockingWarning)
{
Logger.Warning?.PrintMsg(LogClass.ServiceBsd, "Blocking socket operations are not yet working properly. Expect network errors.");
hasEmittedBlockingWarning = true;
}
if (!Socket.IsBound)
{
receiveSize = -1;
@@ -313,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported GetSockOpt Option: {option} Level: {level}");
optionValue.Clear();
return LinuxError.SUCCESS;
return LinuxError.EOPNOTSUPP;
}
byte[] tempOptionValue = new byte[optionValue.Length];
@@ -347,7 +362,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
{
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported SetSockOpt Option: {option} Level: {level}");
return LinuxError.SUCCESS;
return LinuxError.EOPNOTSUPP;
}
int value = optionValue.Length >= 4 ? MemoryMarshal.Read<int>(optionValue) : MemoryMarshal.Read<byte>(optionValue);
@@ -493,7 +508,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
try
{
int receiveSize = Socket.Receive(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
int receiveSize = (Socket as DefaultSocket).BaseSocket.Receive(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
if (receiveSize > 0)
{
@@ -531,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
try
{
int sendSize = Socket.Send(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
int sendSize = (Socket as DefaultSocket).BaseSocket.Send(ConvertMessagesToBuffer(message), ConvertBsdSocketFlags(flags), out SocketError socketError);
if (sendSize > 0)
{