TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN server. The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled. Functionality is only enabled while network mode is set to "RyuLDN" in the settings.
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@@ -1,5 +1,6 @@
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using Ryujinx.HLE.HOS.Services.Sockets.Bsd;
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using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
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using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Proxy;
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using Ryujinx.HLE.HOS.Services.Ssl.Types;
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using System;
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using System.IO;
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@@ -116,7 +117,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
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public ResultCode Handshake(string hostName)
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{
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StartSslOperation();
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_stream = new SslStream(new NetworkStream(((ManagedSocket)Socket).Socket, false), false, null, null);
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_stream = new SslStream(new NetworkStream(((DefaultSocket)((ManagedSocket)Socket).Socket).BaseSocket, false), false, null, null);
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hostName = RetrieveHostName(hostName);
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_stream.AuthenticateAsClient(hostName, null, TranslateSslVersion(_sslVersion), false);
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EndSslOperation();
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