headless: collapse headless window definition into a "Windows" folder, change GetWindowFlags to an abstract property.

This commit is contained in:
Evan Husted
2025-01-18 10:15:24 -06:00
parent 6cd4866d76
commit 6fc827fe67
4 changed files with 5 additions and 5 deletions

View File

@@ -0,0 +1,47 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Input.HLE;
using Ryujinx.SDL2.Common;
using SharpMetal.QuartzCore;
using System.Runtime.Versioning;
using static SDL2.SDL;
namespace Ryujinx.Headless
{
[SupportedOSPlatform("macos")]
class MetalWindow : WindowBase
{
private CAMetalLayer _caMetalLayer;
public CAMetalLayer GetLayer()
{
return _caMetalLayer;
}
public MetalWindow(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
protected override void InitializeWindowRenderer()
{
void CreateLayer()
{
_caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle)));
}
SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer);
}
protected override void InitializeRenderer() { }
protected override void FinalizeWindowRenderer() { }
protected override void SwapBuffers() { }
}
}