misc: chore: Remove status update event stuff in Headless
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@@ -22,5 +22,22 @@ namespace Ryujinx.Ava.UI.Models
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FifoStatus = fifoStatus;
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ShaderCount = shaderCount;
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}
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public override bool Equals(object obj)
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{
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if (obj is not StatusUpdatedEventArgs suea) return false;
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return
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VSyncMode == suea.VSyncMode &&
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VolumeStatus == suea.VolumeStatus &&
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DockedMode == suea.DockedMode &&
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AspectRatio == suea.AspectRatio &&
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GameStatus == suea.GameStatus &&
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FifoStatus == suea.FifoStatus &&
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ShaderCount == suea.ShaderCount;
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}
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public override int GetHashCode()
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=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
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}
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}
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