misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int.
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@@ -1,12 +1,10 @@
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using Avalonia.Svg.Skia;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Views.Input;
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using Ryujinx.Common.Utilities;
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using Ryujinx.UI.Views.Input;
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using System.Drawing;
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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@@ -54,7 +52,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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if (args.PropertyName is nameof(Config.UseRainbowLed))
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{
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if (Config is { UseRainbowLed: true, TurnOffLed: false, EnableLedChanging: true })
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Rainbow.Updated += color => ParentModel.SelectedGamepad.SetLed((uint)color);
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Rainbow.Updated += (ref Color color) => ParentModel.SelectedGamepad.SetLed((uint)color.ToArgb());
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else
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{
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Rainbow.Reset();
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@@ -20,10 +20,10 @@ using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Input;
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using Ryujinx.Input.SDL2;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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@@ -69,7 +69,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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_selectedGamepad = value;
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if (ConfigViewModel is ControllerInputViewModel { Config.UseRainbowLed: true })
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Rainbow.Updated += color => _selectedGamepad.SetLed((uint)color);
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Rainbow.Updated += (ref Color color) => _selectedGamepad.SetLed((uint)color.ToArgb());
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OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
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}
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