This commit is contained in:
Frog Business
2025-02-17 02:37:49 +02:00
committed by GitHub
18 changed files with 216 additions and 10 deletions

View File

@@ -8197,6 +8197,31 @@
"zh_TW": "使用與 CemuHook 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
"Translations": {
"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
"de_DE": "Hendheld kompatible Bewegungssteuerung",
"el_GR": "Κίνηση συμβατή με Hendheld",
"en_US": "Use Hendheld compatible motion",
"es_ES": "Usar movimiento compatible con Hendheld",
"fr_FR": "Utiliser un capteur de mouvements Hendheld",
"he_IL": "השתמש בתנועת Hendheld תואמת ",
"it_IT": "Usa sensore compatibile con Hendheld",
"ja_JP": "Hendheld 互換モーションを使用",
"ko_KR": "Hendheld 호환 모션 사용",
"no_NO": "Bruk Hendheld kompatibel bevegelse",
"pl_PL": "Użyj ruchu zgodnego z Hendheld",
"pt_BR": "Usar sensor compatível com Hendheld",
"ru_RU": "Включить совместимость с Hendheld",
"sv_SE": "Använd Hendheld-kompatibel rörelse",
"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
"tr_TR": "Hendheld uyumlu hareket kullan",
"uk_UA": "Використовувати рух, сумісний з Hendheld",
"zh_CN": "使用 Hendheld 兼容的体感协议",
"zh_TW": "使用與 Hendheld 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionControllerSlot",
"Translations": {

View File

@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;

View File

@@ -76,6 +76,7 @@
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />

View File

@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
public partial class GamepadInputConfig : BaseModel
{
public bool EnableCemuHookMotion { get; set; }
public bool EnableHandheldMotion { get; set; }
public string DsuServerHost { get; set; }
public int DsuServerPort { get; set; }
public int Slot { get; set; }
@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableMotion = controllerInput.Motion.EnableMotion;
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
Sensitivity = controllerInput.Motion.Sensitivity;
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
{
EnableCemuHookMotion = true;
@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
config.Motion = new StandardMotionConfigController
{
EnableMotion = EnableMotion,
MotionBackend = MotionInputBackendType.GamepadDriver,
MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
GyroDeadzone = GyroDeadzone,
Sensitivity = Sensitivity,
};

View File

@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
[ObservableProperty] private double _gyroDeadzone;
[ObservableProperty] private bool _enableCemuHookMotion;
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
if (value)
{
EnableHandheldMotion = false;
}
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
private bool _enableHandheldMotion;
public bool EnableHandheldMotion
{
get => _enableHandheldMotion;
set
{
if (value)
{
EnableCemuHookMotion = false;
}
_enableHandheldMotion = value;
OnPropertyChanged();
}
}
}
}

View File

@@ -61,6 +61,17 @@
Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel>
<Separator
Height="1"
Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableHandheldMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
</CheckBox>
<Separator
Height="1"
Margin="0,5" />

View File

@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion,
EnableHandheldMotion = config.EnableHandheldMotion,
};
InitializeComponent();
@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerPort = content._viewModel.DsuServerPort;
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
config.MirrorInput = content._viewModel.MirrorInput;
};

View File

@@ -31,6 +31,7 @@ using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -109,7 +110,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged;