Merge 6d78e71fc7 into 2ffaeb2803
This commit is contained in:
@@ -8197,6 +8197,31 @@
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"zh_TW": "使用與 CemuHook 相容的體感"
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}
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},
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{
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"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
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"Translations": {
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"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
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"de_DE": "Hendheld kompatible Bewegungssteuerung",
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"el_GR": "Κίνηση συμβατή με Hendheld",
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"en_US": "Use Hendheld compatible motion",
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"es_ES": "Usar movimiento compatible con Hendheld",
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"fr_FR": "Utiliser un capteur de mouvements Hendheld",
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"he_IL": "השתמש בתנועת Hendheld תואמת ",
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"it_IT": "Usa sensore compatibile con Hendheld",
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"ja_JP": "Hendheld 互換モーションを使用",
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"ko_KR": "Hendheld 호환 모션 사용",
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"no_NO": "Bruk Hendheld kompatibel bevegelse",
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"pl_PL": "Użyj ruchu zgodnego z Hendheld",
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"pt_BR": "Usar sensor compatível com Hendheld",
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"ru_RU": "Включить совместимость с Hendheld",
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"sv_SE": "Använd Hendheld-kompatibel rörelse",
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"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
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"tr_TR": "Hendheld uyumlu hareket kullan",
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"uk_UA": "Використовувати рух, сумісний з Hendheld",
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"zh_CN": "使用 Hendheld 兼容的体感协议",
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"zh_TW": "使用與 Hendheld 相容的體感"
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}
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},
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{
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"ID": "ControllerSettingsMotionControllerSlot",
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"Translations": {
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@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
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_userChannelPersistence = new UserChannelPersistence();
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
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GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
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@@ -76,6 +76,7 @@
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<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
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public partial class GamepadInputConfig : BaseModel
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{
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public bool EnableCemuHookMotion { get; set; }
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public bool EnableHandheldMotion { get; set; }
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public string DsuServerHost { get; set; }
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public int DsuServerPort { get; set; }
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public int Slot { get; set; }
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@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
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EnableMotion = controllerInput.Motion.EnableMotion;
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GyroDeadzone = controllerInput.Motion.GyroDeadzone;
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Sensitivity = controllerInput.Motion.Sensitivity;
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EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
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if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
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{
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EnableCemuHookMotion = true;
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@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
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config.Motion = new StandardMotionConfigController
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{
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EnableMotion = EnableMotion,
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MotionBackend = MotionInputBackendType.GamepadDriver,
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MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
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GyroDeadzone = GyroDeadzone,
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Sensitivity = Sensitivity,
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};
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@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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[ObservableProperty] private double _gyroDeadzone;
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[ObservableProperty] private bool _enableCemuHookMotion;
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private bool _enableCemuHookMotion;
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public bool EnableCemuHookMotion
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{
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get => _enableCemuHookMotion;
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set
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{
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if (value)
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{
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EnableHandheldMotion = false;
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}
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_enableCemuHookMotion = value;
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OnPropertyChanged();
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}
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}
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private bool _enableHandheldMotion;
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public bool EnableHandheldMotion
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{
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get => _enableHandheldMotion;
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set
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{
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if (value)
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{
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EnableCemuHookMotion = false;
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}
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_enableHandheldMotion = value;
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OnPropertyChanged();
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}
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}
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}
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}
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@@ -61,6 +61,17 @@
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Margin="5, 0"
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Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
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</StackPanel>
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<Separator
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Height="1"
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Margin="0,5" />
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<CheckBox
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Margin="5"
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IsChecked="{Binding EnableHandheldMotion}">
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<TextBlock
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Margin="0,3,0,0"
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VerticalAlignment="Center"
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Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
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</CheckBox>
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<Separator
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Height="1"
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Margin="0,5" />
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@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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Sensitivity = config.Sensitivity,
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GyroDeadzone = config.GyroDeadzone,
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EnableCemuHookMotion = config.EnableCemuHookMotion,
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EnableHandheldMotion = config.EnableHandheldMotion,
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};
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InitializeComponent();
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@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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config.DsuServerHost = content._viewModel.DsuServerHost;
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config.DsuServerPort = content._viewModel.DsuServerPort;
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config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
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config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
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config.MirrorInput = content._viewModel.MirrorInput;
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};
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@@ -31,6 +31,7 @@ using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Input.SDL3;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -109,7 +110,7 @@ namespace Ryujinx.Ava.UI.Windows
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if (Program.PreviewerDetached)
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{
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
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_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
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this.ScalingChanged += OnScalingChanged;
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