misc: chore: Fix object creation in Horizon
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@@ -64,7 +64,7 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
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using MemoryHandle outputHandle = output.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
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Result result = new Result((int)_renderSystem.Update(output, performanceOutput, input));
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Result result = new((int)_renderSystem.Update(output, performanceOutput, input));
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return result;
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}
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@@ -34,7 +34,7 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
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IVirtualMemoryManager clientMemoryManager = HorizonStatic.Syscall.GetMemoryManagerByProcessHandle(processHandle);
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ulong workBufferAddress = HorizonStatic.Syscall.GetTransferMemoryAddress(workBufferHandle);
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Result result = new Result((int)_impl.OpenAudioRenderer(
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Result result = new((int)_impl.OpenAudioRenderer(
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out AudioRenderSystem renderSystem,
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clientMemoryManager,
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ref parameter.Configuration,
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@@ -99,7 +99,7 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
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{
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IVirtualMemoryManager clientMemoryManager = HorizonStatic.Syscall.GetMemoryManagerByProcessHandle(processHandle);
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Result result = new Result((int)_impl.OpenAudioRenderer(
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Result result = new((int)_impl.OpenAudioRenderer(
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out AudioRenderSystem renderSystem,
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clientMemoryManager,
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ref parameter.Configuration,
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