Revert "EXPERIMENTAL: Metal backend (#441)"

This reverts commit 85282310
This commit is contained in:
Evan Husted
2025-02-21 20:31:21 -06:00
parent 9631bdfe16
commit 76cfded3a4
131 changed files with 2390 additions and 19287 deletions

View File

@@ -1,11 +1,13 @@
using CommandLine;
using Gommon;
using Ryujinx.Ava;
using Ryujinx.Ava.Utilities.Configuration;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
@@ -13,9 +15,14 @@ using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless.SDL2.OpenGL;
using Ryujinx.Headless.SDL2.Vulkan;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
@@ -24,16 +31,22 @@ using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Threading;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless
namespace Ryujinx.Headless.SDL2
{
public partial class HeadlessRyujinx
class Program
{
public static string Version { get; private set; }
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static AccountManager _accountManager;
@@ -43,18 +56,20 @@ namespace Ryujinx.Headless
private static Switch _emulationContext;
private static WindowBase _window;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static List<InputConfig> _inputConfiguration = [];
private static List<InputConfig> _inputConfiguration;
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public static void Entrypoint(string[] args)
static void Main(string[] args)
{
Version = ReleaseInformation.Version;
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
Console.Title = $"HeadlessRyujinx Console {Program.Version}";
Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
@@ -82,7 +97,7 @@ namespace Ryujinx.Headless
}
Parser.Default.ParseArguments<Options>(args)
.WithParsed(options => Load(args, options))
.WithParsed(Load)
.WithNotParsed(errors =>
{
Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
@@ -90,86 +105,239 @@ namespace Ryujinx.Headless
errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
});
}
public static void ReloadConfig(string customConfigPath = null)
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
string configurationPath = null;
// Now load the configuration as the other subsystems are now registered
if (customConfigPath != null && File.Exists(customConfigPath))
if (inputId == null)
{
configurationPath = customConfigPath;
}
else if (File.Exists(localConfigurationPath))
{
configurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
configurationPath = appDataConfigurationPath;
}
if (configurationPath == null)
{
// No configuration, we load the default values and save it to disk
configurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
if (index == PlayerIndex.Player1)
{
ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
ConfigurationState.Instance.LoadDefault();
return null;
}
}
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
bool isKeyboard = true;
if (gamepad == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
}
else
{
string profileBasePath;
if (isKeyboard)
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
static void Load(string[] originalArgs, Options option)
static void Load(Options option)
{
Initialize();
bool useLastUsedProfile = false;
if (option.InheritConfig)
{
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
}
AppDataManager.Initialize(option.BaseDataDir);
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out UserProfile profile))
option.UserProfile = profile.Name;
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
}
}
ReloadConfig();
if (option.InheritConfig)
{
option.InheritMainConfigInput(originalArgs, ConfigurationState.Instance);
}
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
@@ -184,7 +352,7 @@ namespace Ryujinx.Headless
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
GraphicsConfig.EnableShaderCache = true;
if (OperatingSystem.IsMacOS())
{
@@ -195,13 +363,15 @@ namespace Ryujinx.Headless
}
}
IGamepad gamepad;
if (option.ListInputIds)
{
Logger.Info?.Print(LogClass.Application, "Input Ids:");
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
{
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@@ -210,7 +380,7 @@ namespace Ryujinx.Headless
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
{
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
gamepad = _inputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@@ -227,12 +397,22 @@ namespace Ryujinx.Headless
return;
}
_inputConfiguration ??= [];
_inputConfiguration = new List<InputConfig>();
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
if (inputConfig != null)
{
_inputConfiguration.Add(inputConfig);
}
}
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
@@ -240,7 +420,7 @@ namespace Ryujinx.Headless
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
if (_inputConfiguration.Count == 0)
{
return;
@@ -251,7 +431,7 @@ namespace Ryujinx.Headless
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
@@ -288,10 +468,6 @@ namespace Ryujinx.Headless
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
if (_inputConfiguration.OfType<StandardControllerInputConfig>()
.Any(ic => ic?.Led?.UseRainbow ?? false))
Rainbow.Enable();
while (true)
{
@@ -305,28 +481,7 @@ namespace Ryujinx.Headless
_userChannelPersistence.ShouldRestart = false;
}
try
{
_inputManager.Dispose();
} catch {}
return;
void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
if (index == PlayerIndex.Handheld && _inputConfiguration.Count > 0)
{
Logger.Info?.Print(LogClass.Configuration, "Skipping handheld configuration as there are already other players configured.");
return;
}
InputConfig inputConfig = option.InheritedInputConfigs[index] ?? HandlePlayerConfiguration(inputProfileName, inputId, index);
if (inputConfig != null)
{
_inputConfiguration.Add(inputConfig);
}
}
_inputManager.Dispose();
}
private static void SetupProgressHandler()
@@ -345,24 +500,96 @@ namespace Ryujinx.Headless
{
string label = state switch
{
LoadState => "PTC",
ShaderCacheState => "Shaders",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
LoadState => $"PTC : {current}/{total}",
ShaderCacheState => $"Shaders : {current}/{total}",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
};
Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
Logger.Info?.Print(LogClass.Application, label);
}
private static WindowBase CreateWindow(Options options)
{
return options.GraphicsBackend switch
return options.GraphicsBackend == GraphicsBackend.Vulkan
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet);
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet),
GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) :
throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
};
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
private static void ExecutionEntrypoint()

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@@ -1,47 +0,0 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Input.HLE;
using Ryujinx.SDL2.Common;
using SharpMetal.QuartzCore;
using System.Runtime.Versioning;
using static SDL2.SDL;
namespace Ryujinx.Headless
{
[SupportedOSPlatform("macos")]
class MetalWindow : WindowBase
{
private CAMetalLayer _caMetalLayer;
public CAMetalLayer GetLayer()
{
return _caMetalLayer;
}
public MetalWindow(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
protected override void InitializeWindowRenderer()
{
void CreateLayer()
{
_caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle)));
}
SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer);
}
protected override void InitializeRenderer() { }
protected override void FinalizeWindowRenderer() { }
protected override void SwapBuffers() { }
}
}