Revert "EXPERIMENTAL: Metal backend (#441)"
This reverts commit 85282310
This commit is contained in:
@@ -1,11 +1,13 @@
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using CommandLine;
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using Gommon;
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using Ryujinx.Ava;
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using Ryujinx.Ava.Utilities.Configuration;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging.Targets;
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@@ -13,9 +15,14 @@ using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Headless.SDL2.OpenGL;
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using Ryujinx.Headless.SDL2.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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@@ -24,16 +31,22 @@ using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using System.Threading;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Headless
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namespace Ryujinx.Headless.SDL2
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{
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public partial class HeadlessRyujinx
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class Program
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{
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public static string Version { get; private set; }
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private static VirtualFileSystem _virtualFileSystem;
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private static ContentManager _contentManager;
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private static AccountManager _accountManager;
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@@ -43,18 +56,20 @@ namespace Ryujinx.Headless
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private static Switch _emulationContext;
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private static WindowBase _window;
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private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private static List<InputConfig> _inputConfiguration = [];
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private static List<InputConfig> _inputConfiguration;
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public static void Entrypoint(string[] args)
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static void Main(string[] args)
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{
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Version = ReleaseInformation.Version;
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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Console.Title = $"HeadlessRyujinx Console {Program.Version}";
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Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
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if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
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{
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@@ -82,7 +97,7 @@ namespace Ryujinx.Headless
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}
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Parser.Default.ParseArguments<Options>(args)
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.WithParsed(options => Load(args, options))
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.WithParsed(Load)
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.WithNotParsed(errors =>
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{
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Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
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@@ -90,86 +105,239 @@ namespace Ryujinx.Headless
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errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
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});
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}
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public static void ReloadConfig(string customConfigPath = null)
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private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string configurationPath = null;
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// Now load the configuration as the other subsystems are now registered
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if (customConfigPath != null && File.Exists(customConfigPath))
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if (inputId == null)
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{
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configurationPath = customConfigPath;
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}
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else if (File.Exists(localConfigurationPath))
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{
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configurationPath = localConfigurationPath;
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}
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else if (File.Exists(appDataConfigurationPath))
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{
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configurationPath = appDataConfigurationPath;
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}
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if (configurationPath == null)
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{
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// No configuration, we load the default values and save it to disk
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configurationPath = appDataConfigurationPath;
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Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
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if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
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if (index == PlayerIndex.Player1)
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{
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ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
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Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
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// Default to keyboard
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inputId = "0";
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}
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else
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{
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
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Logger.Info?.Print(LogClass.Application, $"{index} not configured");
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ConfigurationState.Instance.LoadDefault();
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return null;
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}
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}
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IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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bool isKeyboard = true;
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if (gamepad == null)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
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isKeyboard = false;
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if (gamepad == null)
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{
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Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
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return null;
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}
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}
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string gamepadName = gamepad.Name;
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gamepad.Dispose();
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InputConfig config;
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if (inputProfileName == null || inputProfileName.Equals("default"))
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{
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if (isKeyboard)
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{
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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},
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};
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}
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else
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{
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bool isNintendoStyle = gamepadName.Contains("Nintendo");
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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Motion = new StandardMotionConfigController
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{
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MotionBackend = MotionInputBackendType.GamepadDriver,
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EnableMotion = true,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false,
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},
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};
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}
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}
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else
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{
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string profileBasePath;
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if (isKeyboard)
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
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}
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else
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
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}
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string path = Path.Combine(profileBasePath, inputProfileName + ".json");
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if (!File.Exists(path))
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
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return null;
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}
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try
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{
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config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
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}
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catch (JsonException)
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
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return null;
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}
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}
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config.Id = inputId;
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config.PlayerIndex = index;
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string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
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// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
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if (config is StandardControllerInputConfig controllerConfig)
|
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{
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if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
|
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{
|
||||
controllerConfig.RangeLeft = 1.0f;
|
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controllerConfig.RangeRight = 1.0f;
|
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|
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
|
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}
|
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}
|
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|
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return config;
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}
|
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|
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static void Load(string[] originalArgs, Options option)
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static void Load(Options option)
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||||
{
|
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Initialize();
|
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|
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bool useLastUsedProfile = false;
|
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|
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if (option.InheritConfig)
|
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{
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option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
|
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}
|
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|
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AppDataManager.Initialize(option.BaseDataDir);
|
||||
|
||||
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out UserProfile profile))
|
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option.UserProfile = profile.Name;
|
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|
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// Check if keys exists.
|
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if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
|
||||
{
|
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if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "Keys not found");
|
||||
}
|
||||
}
|
||||
|
||||
ReloadConfig();
|
||||
|
||||
if (option.InheritConfig)
|
||||
{
|
||||
option.InheritMainConfigInput(originalArgs, ConfigurationState.Instance);
|
||||
}
|
||||
|
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
|
||||
_libHacHorizonManager = new LibHacHorizonManager();
|
||||
|
||||
@@ -184,7 +352,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
|
||||
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
GraphicsConfig.EnableShaderCache = true;
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
@@ -195,13 +363,15 @@ namespace Ryujinx.Headless
|
||||
}
|
||||
}
|
||||
|
||||
IGamepad gamepad;
|
||||
|
||||
if (option.ListInputIds)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Input Ids:");
|
||||
|
||||
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
|
||||
{
|
||||
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
|
||||
gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
@@ -210,7 +380,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
|
||||
{
|
||||
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
|
||||
gamepad = _inputManager.GamepadDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
@@ -227,12 +397,22 @@ namespace Ryujinx.Headless
|
||||
return;
|
||||
}
|
||||
|
||||
_inputConfiguration ??= [];
|
||||
_inputConfiguration = new List<InputConfig>();
|
||||
_enableKeyboard = option.EnableKeyboard;
|
||||
_enableMouse = option.EnableMouse;
|
||||
|
||||
|
||||
static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
|
||||
{
|
||||
InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
|
||||
|
||||
if (inputConfig != null)
|
||||
{
|
||||
_inputConfiguration.Add(inputConfig);
|
||||
}
|
||||
}
|
||||
|
||||
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
|
||||
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
|
||||
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
|
||||
@@ -240,7 +420,7 @@ namespace Ryujinx.Headless
|
||||
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
|
||||
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
|
||||
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
|
||||
|
||||
|
||||
if (_inputConfiguration.Count == 0)
|
||||
{
|
||||
return;
|
||||
@@ -251,7 +431,7 @@ namespace Ryujinx.Headless
|
||||
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
|
||||
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
|
||||
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
|
||||
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
|
||||
Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
|
||||
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
|
||||
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
|
||||
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
|
||||
@@ -288,10 +468,6 @@ namespace Ryujinx.Headless
|
||||
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
|
||||
|
||||
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
|
||||
|
||||
if (_inputConfiguration.OfType<StandardControllerInputConfig>()
|
||||
.Any(ic => ic?.Led?.UseRainbow ?? false))
|
||||
Rainbow.Enable();
|
||||
|
||||
while (true)
|
||||
{
|
||||
@@ -305,28 +481,7 @@ namespace Ryujinx.Headless
|
||||
_userChannelPersistence.ShouldRestart = false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_inputManager.Dispose();
|
||||
} catch {}
|
||||
|
||||
return;
|
||||
|
||||
void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
|
||||
{
|
||||
if (index == PlayerIndex.Handheld && _inputConfiguration.Count > 0)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Configuration, "Skipping handheld configuration as there are already other players configured.");
|
||||
return;
|
||||
}
|
||||
|
||||
InputConfig inputConfig = option.InheritedInputConfigs[index] ?? HandlePlayerConfiguration(inputProfileName, inputId, index);
|
||||
|
||||
if (inputConfig != null)
|
||||
{
|
||||
_inputConfiguration.Add(inputConfig);
|
||||
}
|
||||
}
|
||||
_inputManager.Dispose();
|
||||
}
|
||||
|
||||
private static void SetupProgressHandler()
|
||||
@@ -345,24 +500,96 @@ namespace Ryujinx.Headless
|
||||
{
|
||||
string label = state switch
|
||||
{
|
||||
LoadState => "PTC",
|
||||
ShaderCacheState => "Shaders",
|
||||
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
|
||||
LoadState => $"PTC : {current}/{total}",
|
||||
ShaderCacheState => $"Shaders : {current}/{total}",
|
||||
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
|
||||
};
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
|
||||
Logger.Info?.Print(LogClass.Application, label);
|
||||
}
|
||||
|
||||
private static WindowBase CreateWindow(Options options)
|
||||
{
|
||||
return options.GraphicsBackend switch
|
||||
return options.GraphicsBackend == GraphicsBackend.Vulkan
|
||||
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
|
||||
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet);
|
||||
}
|
||||
|
||||
private static IRenderer CreateRenderer(Options options, WindowBase window)
|
||||
{
|
||||
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
|
||||
{
|
||||
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet),
|
||||
GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
|
||||
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) :
|
||||
throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
|
||||
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
|
||||
};
|
||||
string preferredGpuId = string.Empty;
|
||||
Vk api = Vk.GetApi();
|
||||
|
||||
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
|
||||
{
|
||||
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(api);
|
||||
|
||||
foreach (var device in devices)
|
||||
{
|
||||
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
|
||||
{
|
||||
preferredGpuId = device.Id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new VulkanRenderer(
|
||||
api,
|
||||
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
|
||||
vulkanWindow.GetRequiredInstanceExtensions,
|
||||
preferredGpuId);
|
||||
}
|
||||
|
||||
return new OpenGLRenderer();
|
||||
}
|
||||
|
||||
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
|
||||
{
|
||||
BackendThreading threadingMode = options.BackendThreading;
|
||||
|
||||
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
|
||||
|
||||
if (threadedGAL)
|
||||
{
|
||||
renderer = new ThreadedRenderer(renderer);
|
||||
}
|
||||
|
||||
HLEConfiguration configuration = new(_virtualFileSystem,
|
||||
_libHacHorizonManager,
|
||||
_contentManager,
|
||||
_accountManager,
|
||||
_userChannelPersistence,
|
||||
renderer,
|
||||
new SDL2HardwareDeviceDriver(),
|
||||
options.DramSize,
|
||||
window,
|
||||
options.SystemLanguage,
|
||||
options.SystemRegion,
|
||||
options.VSyncMode,
|
||||
!options.DisableDockedMode,
|
||||
!options.DisablePTC,
|
||||
options.EnableInternetAccess,
|
||||
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
options.FsGlobalAccessLogMode,
|
||||
options.SystemTimeOffset,
|
||||
options.SystemTimeZone,
|
||||
options.MemoryManagerMode,
|
||||
options.IgnoreMissingServices,
|
||||
options.AspectRatio,
|
||||
options.AudioVolume,
|
||||
options.UseHypervisor ?? true,
|
||||
options.MultiplayerLanInterfaceId,
|
||||
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
|
||||
false,
|
||||
string.Empty,
|
||||
string.Empty,
|
||||
options.CustomVSyncInterval);
|
||||
|
||||
return new Switch(configuration);
|
||||
}
|
||||
|
||||
private static void ExecutionEntrypoint()
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using SharpMetal.QuartzCore;
|
||||
using System.Runtime.Versioning;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
class MetalWindow : WindowBase
|
||||
{
|
||||
private CAMetalLayer _caMetalLayer;
|
||||
|
||||
public CAMetalLayer GetLayer()
|
||||
{
|
||||
return _caMetalLayer;
|
||||
}
|
||||
|
||||
public MetalWindow(
|
||||
InputManager inputManager,
|
||||
GraphicsDebugLevel glLogLevel,
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
|
||||
|
||||
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
|
||||
|
||||
protected override void InitializeWindowRenderer()
|
||||
{
|
||||
void CreateLayer()
|
||||
{
|
||||
_caMetalLayer = new CAMetalLayer(SDL_Metal_GetLayer(SDL_Metal_CreateView(WindowHandle)));
|
||||
}
|
||||
|
||||
SDL2Driver.MainThreadDispatcher?.Invoke(CreateLayer);
|
||||
}
|
||||
|
||||
protected override void InitializeRenderer() { }
|
||||
|
||||
protected override void FinalizeWindowRenderer() { }
|
||||
|
||||
protected override void SwapBuffers() { }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user