misc: chore: Use explicit types in Metal project
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@@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Metal
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{
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// Inherit render target related information without causing a render encoder split.
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var oldState = new RenderTargetCopy
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RenderTargetCopy oldState = new RenderTargetCopy
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{
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Scissors = other.Scissors,
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RenderTargets = other.RenderTargets,
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@@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Metal
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Pipeline.Internal.ColorBlendState = other.Pipeline.Internal.ColorBlendState;
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Pipeline.DepthStencilFormat = other.Pipeline.DepthStencilFormat;
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ref var blendStates = ref Pipeline.Internal.ColorBlendState;
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ref Array8<ColorBlendStateUid> blendStates = ref Pipeline.Internal.ColorBlendState;
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// Mask out irrelevant attachments.
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for (int i = 0; i < blendStates.Length; i++)
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