misc: chore: Use explicit types in Metal project

This commit is contained in:
Evan Husted
2025-01-25 14:06:26 -06:00
parent 1ae349efb1
commit 76ec047eb7
28 changed files with 315 additions and 313 deletions

View File

@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Metal
int firstIndexOffset = firstIndex * indexSize;
var autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
Auto<DisposableBuffer> autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
int size = convertedCount * 4;