misc: chore: Use explicit types in Metal project
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@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Metal
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int firstIndexOffset = firstIndex * indexSize;
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var autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
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Auto<DisposableBuffer> autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
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int size = convertedCount * 4;
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