misc: chore: Use explicit types in Metal project
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@@ -189,14 +189,14 @@ namespace Ryujinx.Graphics.Metal
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if (indefinite)
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{
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foreach (var fence in fences)
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foreach (MTLCommandBuffer fence in fences)
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{
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fence.WaitUntilCompleted();
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}
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}
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else
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{
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foreach (var fence in fences)
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foreach (MTLCommandBuffer fence in fences)
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{
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if (fence.Status != MTLCommandBufferStatus.Completed)
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{
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@@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Metal
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for (int i = 0; i < _fences.Length; i++)
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{
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var fence = _fences[i];
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FenceHolder fence = _fences[i];
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if (fence != null)
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{
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@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Metal
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for (int i = 0; i < _fences.Length; i++)
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{
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var fence = _fences[i];
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FenceHolder fence = _fences[i];
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if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size))
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{
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