invoke OnGamepadConnected and OnGamepadDisconnected
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -11,7 +12,6 @@ namespace Ryujinx.Input.SDL2
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private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly Lock _lock = new();
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private readonly SDL2JoyConPair joyConPair;
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public ReadOnlySpan<string> GamepadsIds
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{
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@@ -37,7 +37,8 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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joyConPair = new SDL2JoyConPair();
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -84,23 +85,30 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (joyConPair.GetGamepad(_gamepadsIds) == null)
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(joyConPair.Id);
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@@ -125,18 +133,29 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (joyConPair.GetGamepad(_gamepadsIds) != null)
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(joyConPair.Id);
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_gamepadsIds.Add(joyConPair.Id);
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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var apiPowerLevel = SDL_JoystickCurrentPowerLevel(SDL_JoystickFromInstanceID(joystickDeviceId));
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Logger.Info?.Print(LogClass.Hid, $"From user code: {powerLevel}, From api: {apiPowerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@@ -167,11 +186,11 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == joyConPair.Id)
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return joyConPair.GetGamepad(_gamepadsIds);
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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@@ -184,13 +203,7 @@ namespace Ryujinx.Input.SDL2
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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Console.WriteLine("Game controller opened" + SDL_GameControllerName(gamepadHandle));
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return new SDL2Gamepad(gamepadHandle, id);
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return gamepadHandle == nint.Zero ? null : new SDL2Gamepad(gamepadHandle, id);
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}
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}
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}
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