fix: incorrect layer count of texture view
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@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Metal
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public void BackgroundContextAction(Action action, bool alwaysBackground = false)
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{
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throw new NotImplementedException();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
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