Fix compute generation failure in NieR

This commit is contained in:
Isaac Marovitz
2024-07-26 17:12:31 +01:00
committed by Evan Husted
parent 5220ee1dc8
commit 7bf0625075

View File

@@ -49,7 +49,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
? AggregateType.S32
: AggregateType.U32;
builder.Append($"(device {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}");
var shared = operation.StorageKind == StorageKind.SharedMemory;
builder.Append($"({(shared ? "threadgroup" : "device")} {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}");
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
{