Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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shaderGpuVa += (uint)qmd.ProgramOffset;
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var shaderCache = memoryManager.GetBackingMemory(shaderGpuVa).ShaderCache;
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ShaderCache shaderCache = memoryManager.GetBackingMemory(shaderGpuVa).ShaderCache;
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int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
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@@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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{
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BufferDescriptor sb = info.SBuffers[index];
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(var physical, ulong sbDescAddress) = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
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(PhysicalMemory physical, ulong sbDescAddress) = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
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sbDescAddress += (ulong)sb.SbCbOffset * 4;
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SbDescriptor sbDescriptor = physical.Read<SbDescriptor>(sbDescAddress);
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