Refactor Share Buffer Implementation to Follow Code Style Guidelines

This commit is contained in:
Jacobwasbeast
2025-02-07 04:16:27 -06:00
parent 3ca8618f5f
commit 7f27b791f8
22 changed files with 92 additions and 87 deletions

View File

@@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
if (!_isLinear)
{
var target = memoryManager.GetBackingMemory(_dstGpuVa).TextureCache.FindTexture(
Image.Texture target = memoryManager.GetBackingMemory(_dstGpuVa).TextureCache.FindTexture(
memoryManager,
_dstGpuVa,
1,