Refactor Share Buffer Implementation to Follow Code Style Guidelines
This commit is contained in:
@@ -493,8 +493,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
}
|
||||
}
|
||||
}
|
||||
var indirectBufferCache = _processor.MemoryManager.GetBackingMemory(indirectBufferGpuVa).BufferCache;
|
||||
var parameterBufferCache = _processor.MemoryManager.GetBackingMemory(parameterBufferGpuVa).BufferCache;
|
||||
BufferCache indirectBufferCache = _processor.MemoryManager.GetBackingMemory(indirectBufferGpuVa).BufferCache;
|
||||
BufferCache parameterBufferCache = _processor.MemoryManager.GetBackingMemory(parameterBufferGpuVa).BufferCache;
|
||||
|
||||
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user