Refactor Share Buffer Implementation to Follow Code Style Guidelines

This commit is contained in:
Jacobwasbeast
2025-02-07 04:16:27 -06:00
parent 3ca8618f5f
commit 7f27b791f8
22 changed files with 92 additions and 87 deletions

View File

@@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (_ubFollowUpAddress != 0)
{
MemoryManager memoryManager = _channel.MemoryManager;
var physicalMemory = memoryManager.GetBackingMemory(_ubBeginGpuAddress);
PhysicalMemory physicalMemory = memoryManager.GetBackingMemory(_ubBeginGpuAddress);
Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));