Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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if (_ubFollowUpAddress != 0)
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{
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MemoryManager memoryManager = _channel.MemoryManager;
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var physicalMemory = memoryManager.GetBackingMemory(_ubBeginGpuAddress);
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PhysicalMemory physicalMemory = memoryManager.GetBackingMemory(_ubBeginGpuAddress);
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Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
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