Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -234,8 +234,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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TwodTexture dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
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TwodTexture srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
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var srcTextureCache = memoryManager.GetBackingMemory(srcCopyTexture.Address.Pack()).TextureCache;
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var dstTextureCache = memoryManager.GetBackingMemory(dstCopyTexture.Address.Pack()).TextureCache;
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TextureCache srcTextureCache = memoryManager.GetBackingMemory(srcCopyTexture.Address.Pack()).TextureCache;
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TextureCache dstTextureCache = memoryManager.GetBackingMemory(dstCopyTexture.Address.Pack()).TextureCache;
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long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
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long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
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