Refactor Share Buffer Implementation to Follow Code Style Guidelines
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@@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gpu
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_processor.Dispose();
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TextureManager.Dispose();
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var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
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MemoryManager oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
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if (oldMemoryManager != null)
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{
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oldMemoryManager.DetachFromChannel(BufferManager.Rebind);
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